Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UT2k4Assault.PROJ_Sentinel_Laser | +-- UT2k4Assault.PROJ_Sentinel_Laser_Red
Variables Summary |
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Inherited Variables from UT2k4Assault.PROJ_Sentinel_Laser |
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Laser, LaserClass |
Functions Summary | ||
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SetupProjectile ())) | ||
SpawnExplodeFX (vector HitLocation, vector HitNormal)) |
Inherited Functions from UT2k4Assault.PROJ_Sentinel_Laser |
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Destroyed, EncroachingOn, Explode, PostNetBeginPlay, ProcessTouch, SetupProjectile, SpawnExplodeFX |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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