| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UT2k4Assault.PROJ_Sentinel_Laser
|
+-- UT2k4Assault.PROJ_Sentinel_Laser_Red
| Variables Summary |
|---|
| Inherited Variables from UT2k4Assault.PROJ_Sentinel_Laser |
|---|
| Laser, LaserClass |
| Functions Summary | ||
|---|---|---|
![]() | SetupProjectile ())) | |
![]() | SpawnExplodeFX (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from UT2k4Assault.PROJ_Sentinel_Laser |
|---|
| Destroyed, EncroachingOn, Explode, PostNetBeginPlay, ProcessTouch, SetupProjectile, SpawnExplodeFX |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Functions Detail |
|---|
SetupProjectile Source code
SpawnExplodeFX Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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