- Extends
- xWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- UT2k4Assault.WA_Turret_Minigun
var bool bFiring;
var int CannonRollSpeed;
var int CurrentCannonRoll;
var int CurrentRollSpeed;
var float LastFireTime;
var float mLastTracerTime;
mShellCaseEmitterClass Source code
var
class<
xEmitter> mShellCaseEmitterClass;
var byte OldSpawnHitCount;
var int RollSpeedAcc;
var float Spread;
WA_Turret_Minigun
simulated function Destroyed ( ) )
simulated function
vector GetFireStart (
vector RelOffset ) )
simulated function PostBeginPlay ( ) )
simulated event StartFiring ( ) )
simulated event StopFiring ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Tick ( float deltaTime) )
simulated function Timer ( ) )
simulated function UpdateTracer ( ) )
defaultproperties
{
CannonRollSpeed=196608
RollSpeedAcc=98304
mShellCaseEmitterClass=Class'UT2k4Assault.FX_Minigun_ShellSpewer'
mShellEmitterOffset=(X=28.000000,Y=-40.000000,Z=62.000000)
mMuzFlashClass=Class'XEffects.MinigunMuzFlash3rd'
mTracerClass=Class'XEffects.NewTracer'
mTracerInterval=0.060000
mTracerPullback=150.000000
mTracerSpeed=10000.000000
Spread=1024.000000
SmokeEmitterClass=Class'XEffects.MinigunMuzzleSmoke'
FiringSound=Sound'NewWeaponSounds.MiniGunTurretFire'
WindingSound=Sound'NewWeaponSounds.MiniGunTurretWindDown'
bHeavy=True
bRapidFire=True
bAltRapidFire=True
bHidden=True
}
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Creation time: sk 18-3-2018 09:49:59.294 - Created with
UnCodeX