| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASTurret
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+-- UT2k4AssaultFull.ASTurret_BallTurret
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | DrawWeaponInfo (Canvas C, HUD H )) | |
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Functions Detail |
|---|
DrawWeaponInfo Source code
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
TurretBaseClass=Class'UT2k4AssaultFull.ASTurret_BallTurret_Base'
WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj'
DefaultWeaponClassName="UT2k4AssaultFull.Weapon_Turret"
bRelativeExitPos=False
bHasRadar=True
bHideRemoteDriver=True
Mesh=SkeletalMesh'AS_VehiclesFull_M.ASTurret_MotherShip2'
}
|
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