| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- UnrealGame.TurretController
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+-- UT2k4AssaultFull.LinkTurretController
| Variables Summary |
|---|
| Inherited Variables from Engine.AIController |
|---|
| bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill |
| Functions Summary | ||
|---|---|---|
![]() | ScanRotation ())) Searching | |
| Inherited Functions from UnrealGame.TurretController |
|---|
| AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer |
| Inherited Functions from Engine.AIController |
|---|
| AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
| States Summary |
|---|
| Searching Source code |
|---|
|
auto state Searching |
| ScanRotation |
| Functions Detail |
|---|
ScanRotation Searching Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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