Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UT2k4AssaultFull.PROJ_TurretSkaarjPlasma | +-- UT2k4AssaultFull.PROJ_TurretSkaarjPlasma_Red
Variables Summary |
---|
Inherited Variables from UT2k4AssaultFull.PROJ_TurretSkaarjPlasma |
---|
FX, FX_Impact, PlasmaClass |
Functions Summary | ||
---|---|---|
SetupProjectile ())) | ||
SpawnExplodeFX (vector HitLocation, vector HitNormal)) |
Inherited Functions from UT2k4AssaultFull.PROJ_TurretSkaarjPlasma |
---|
Destroyed, Explode, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetupProjectile, SpawnExplodeFX |
Inherited Functions from Engine.Projectile |
---|
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |