| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- XWeapons.BioGlob
|
+-- UTClassic.ClassicBioGlob
| Variables Summary |
|---|
| Inherited Variables from XWeapons.BioGlob |
|---|
| BaseDamage, bCheckedSurface, bDrip, bMergeGlobs, bOnMover, DripTime, ExplodeSound, Fear, GloblingSpeed, GoopLevel, GoopVolume, MaxGoopLevel, Rand3, RestTime, SurfaceNormal, TouchDetonationDelay, Trail |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.BioGlob |
|---|
| AdjustSpeed, AnimEnd, BeginState, BlowUp, Destroyed, HitWall, Landed, MergeWithGlob, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetGoopLevel, SplashGlobs, TakeDamage, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Damage=18.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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