Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.BioGlob | +-- UTClassic.ClassicBioGlob
Variables Summary |
---|
Inherited Variables from XWeapons.BioGlob |
---|
BaseDamage, bCheckedSurface, bDrip, bMergeGlobs, bOnMover, DripTime, ExplodeSound, Fear, GloblingSpeed, GoopLevel, GoopVolume, MaxGoopLevel, Rand3, RestTime, SurfaceNormal, TouchDetonationDelay, Trail |
Functions Summary |
---|
Inherited Functions from XWeapons.BioGlob |
---|
AdjustSpeed, AnimEnd, BeginState, BlowUp, Destroyed, HitWall, Landed, MergeWithGlob, PostBeginPlay, PostNetBeginPlay, ProcessTouch, SetGoopLevel, SplashGlobs, TakeDamage, Timer |
Inherited Functions from Engine.Projectile |
---|
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
---|
defaultproperties
{
Damage=18.000000
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |