| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- XWeapons.FlakChunk
|
+-- UTClassic.ClassicFlakChunk
| Variables Summary |
|---|
| Inherited Variables from XWeapons.FlakChunk |
|---|
| Bounces, DamageAtten, ImpactSounds[6], Trail |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.FlakChunk |
|---|
| Destroyed, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Damage=15.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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