defaultproperties
{
ChargeColor=(B=255,G=255,R=255,A=255)
FireModeClass(0)=Class'UTClassic.ClassicSniperFire'
FireModeClass(1)=Class'XWeapons.SniperZoom'
SelectAnim="Pickup"
PutDownAnim="PutDown"
SelectAnimRate=0.750000
PutDownAnimRate=0.780000
PutDownTime=0.580000
BringUpTime=0.600000
SelectSound=Sound'NewWeaponSounds.NewSniper_load'
SelectForce="NewSniperLoad"
AIRating=0.690000
CurrentRating=0.690000
bSniping=True
bUseOldWeaponMesh=True
Description="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot."
EffectOffset=(X=100.000000,Y=28.000000,Z=-19.000000)
DisplayFOV=60.000000
Priority=11
HudColor=(B=255,G=170,R=185)
SmallViewOffset=(X=36.900002,Y=10.000000,Z=-14.000000)
CenteredOffsetY=0.000000
CenteredYaw=-500
CustomCrosshair=5
CustomCrossHairColor=(B=248,G=0,R=139)
CustomCrossHairTextureName="ONSInterface-TX.grenadeLauncherReticle"
InventoryGroup=9
GroupOffset=1
PickupClass=Class'UTClassic.ClassicSniperRiflePickup'
PlayerViewOffset=(X=27.700001,Y=5.300000,Z=-10.600000)
PlayerViewPivot=(Yaw=16384)
BobDamping=2.300000
AttachmentClass=Class'UTClassic.ClassicSniperAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=420,Y1=180,X2=512,Y2=210)
ItemName="Sniper Rifle"
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=170
LightBrightness=255.000000
LightRadius=5.000000
LightPeriod=3
CullDistance=5000.000000
Mesh=SkeletalMesh'SniperAnims.SniperRifle_1st'
DrawScale=0.480000
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
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