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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UTClassic.ClassicSniperRifle
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| color | ChargeColor |
| float | LastFOV |
| ClassicSniperRifle | |
| bool | zoomed |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | ClientStartFire (int mode)) | |
![]() | ClientStopFire (int mode)) | |
![]() | ClientWeaponThrown ())) | |
![]() | float | GetAIRating ())) |
![]() | IncrementFlashCount (int Mode)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | PutDown ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
![]() | bool | WantsZoomFade ())) |
| Variables Detail |
|---|
| Functions Detail |
|---|
BestMode Source code
BringUp Source code
ClientStartFire Source code
ClientStopFire Source code
ClientWeaponThrown Source code
GetAIRating Source code
IncrementFlashCount Source code
PostBeginPlay Source code
PutDown Source code
RecommendRangedAttack Source code
RenderOverlays Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code
WantsZoomFade Source code| Defaultproperties |
|---|
defaultproperties
{
ChargeColor=(B=255,G=255,R=255,A=255)
FireModeClass(0)=Class'UTClassic.ClassicSniperFire'
FireModeClass(1)=Class'XWeapons.SniperZoom'
SelectAnim="Pickup"
PutDownAnim="PutDown"
SelectAnimRate=0.750000
PutDownAnimRate=0.780000
PutDownTime=0.580000
BringUpTime=0.600000
SelectSound=Sound'NewWeaponSounds.NewSniper_load'
SelectForce="NewSniperLoad"
AIRating=0.690000
CurrentRating=0.690000
bSniping=True
bUseOldWeaponMesh=True
Description="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot."
EffectOffset=(X=100.000000,Y=28.000000,Z=-19.000000)
DisplayFOV=60.000000
Priority=11
HudColor=(B=255,G=170,R=185)
SmallViewOffset=(X=36.900002,Y=10.000000,Z=-14.000000)
CenteredOffsetY=0.000000
CenteredYaw=-500
CustomCrosshair=5
CustomCrossHairColor=(B=248,G=0,R=139)
CustomCrossHairTextureName="ONSInterface-TX.grenadeLauncherReticle"
InventoryGroup=9
GroupOffset=1
PickupClass=Class'UTClassic.ClassicSniperRiflePickup'
PlayerViewOffset=(X=27.700001,Y=5.300000,Z=-10.600000)
PlayerViewPivot=(Yaw=16384)
BobDamping=2.300000
AttachmentClass=Class'UTClassic.ClassicSniperAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=420,Y1=180,X2=512,Y2=210)
ItemName="Sniper Rifle"
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=170
LightBrightness=255.000000
LightRadius=5.000000
LightPeriod=3
CullDistance=5000.000000
Mesh=SkeletalMesh'SniperAnims.SniperRifle_1st'
DrawScale=0.480000
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
|
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