Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTClassic.ClassShieldFire

Extends
ShieldFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ShieldFire
      |   
      +-- UTClassic.ClassShieldFire

Variables Summary
Inherited Variables from XWeapons.ShieldFire
AutoFireTestFreq, AutoHitPawn, AutoHitTime, bAutoRelease, bStartedChargingForce, ChargingEmitter, ChargingForce, ChargingSound, ChargingSoundVolume, DamageType, FullyChargedTime, MaxDamage, MaxForce, MinDamage, MinForce, MinHoldTime, MinSelfDamage, SelfDamageScale, SelfForceScale, ShieldRange
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
Inherited Functions from XWeapons.ShieldFire
AdjustAim, DestroyEffects, DoFireEffect, DrawMuzzleFlash, GetFireStart, InitEffects, IsFiring, ModeHoldFire, PlayFiring, PlayPreFire, StartBerserk, StartSuperBerserk, StopBerserk, Timer
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Defaultproperties

defaultproperties
{
     ShieldRange=130.000000
     MinDamage=30.000000
     MaxDamage=110.000000
     FullyChargedTime=2.250000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 09:49:36.428 - Created with UnCodeX