| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- UTClassic.DamTypeClassicHeadshot
| Variables Summary | |
|---|---|
| sound | HeadHunter |
| class<LocalMessage> | KillerMessage |
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary | ||
|---|---|---|
![]() | IncrementKills (Controller Killer)) | |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
IncrementKills Source code| Defaultproperties |
|---|
defaultproperties
{
KillerMessage=Class'XGame.SpecialKillMessage'
WeaponClass=Class'UTClassic.ClassicSniperRifle'
DeathString="%k put a bullet in %o's skull."
FemaleSuicide="%o shot herself in the head."
MaleSuicide="%o shot himself in the head."
bAlwaysSevers=True
bSpecial=True
VehicleDamageScaling=0.650000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||