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UTClassic.MutUTClassic

Extends
Mutator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UTClassic.MutUTClassic

Variables Summary
boolbCanDodgeDoubleJump
boolbCanDoubleJump
boolbCanWallDodge
boolbClassicTranslocator
boolbModifyWeaponDamage
stringDDJHelp
stringDDJString
stringDJHelp
stringDJString
class<Weapon>OriginalClasses[8]
class<Weapon>ReplacementClasses[8]
stringTranslocHelp
stringTranslocString
stringWDHelp
stringWDString
stringWeapHelp
stringWeapString
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
functionbool CheckReplacement (Actor Other, out byte bSuperRelevant ))
function FillPlayInfo (PlayInfo PlayInfo))
eventstring GetDescriptionText (string PropName))
function PostBeginPlay ()))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

bCanDodgeDoubleJump Source code

var config bool bCanDodgeDoubleJump;

bCanDoubleJump Source code

var config bool bCanDoubleJump;

bCanWallDodge Source code

var config bool bCanWallDodge;

bClassicTranslocator Source code

var config bool bClassicTranslocator;

bModifyWeaponDamage Source code

var config bool bModifyWeaponDamage;

DDJHelp Source code

var localized string DDJHelp;

DDJString Source code

var localized string DDJString;

DJHelp Source code

var localized string DJHelp;

DJString Source code

var localized string DJString;

OriginalClasses[8] Source code

var class<Weapon> OriginalClasses[8];

ReplacementClasses[8] Source code

var class<Weapon> ReplacementClasses[8];

TranslocHelp Source code

var localized string TranslocHelp;

TranslocString Source code

var localized string TranslocString;

WDHelp Source code

var localized string WDHelp;

WDString Source code

var localized string WDString;

WeapHelp Source code

var localized string WeapHelp;

WeapString Source code

var localized string WeapString;


Functions Detail

CheckReplacement Source code

function bool CheckReplacement ( Actor Other, out byte bSuperRelevant ) )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     OriginalClasses(0)=Class'XWeapons.FlakCannon'
     OriginalClasses(1)=Class'XWeapons.Minigun'
     OriginalClasses(2)=Class'XWeapons.ShockRifle'
     OriginalClasses(3)=Class'XWeapons.RocketLauncher'
     OriginalClasses(4)=Class'XWeapons.SniperRifle'
     OriginalClasses(5)=Class'XWeapons.BioRifle'
     OriginalClasses(6)=Class'XWeapons.Translauncher'
     OriginalClasses(7)=Class'XWeapons.ShieldGun'
     ReplacementClasses(0)=Class'UTClassic.ClassicFlakCannon'
     ReplacementClasses(1)=Class'UTClassic.ClassicMinigun'
     ReplacementClasses(2)=Class'UTClassic.ClassicShockRifle'
     ReplacementClasses(3)=Class'UTClassic.ClassicRocketLauncher'
     ReplacementClasses(4)=Class'UTClassic.ClassicSniperRifle'
     ReplacementClasses(5)=Class'UTClassic.ClassicBioRifle'
     ReplacementClasses(6)=Class'UTClassic.ClassicTranslauncher'
     ReplacementClasses(7)=Class'UTClassic.ClassicShieldGun'
     bCanDoubleJump=True
     bCanWallDodge=True
     bCanDodgeDoubleJump=True
     bModifyWeaponDamage=True
     bClassicTranslocator=True
     DJString="Allow Double Jumping"
     WDString="Allow Wall Dodging"
     DDJString="Allow Dodge Double Jumping"
     DJHelp="If enabled, players can double jump at the peak of jumps."
     WDHelp="If enabled, players can dodge off walls."
     DDJHelp="If enabled, players can double jump at the peak of dodge jumps."
     WeapString="Modify Weapon Damage"
     WeapHelp="If enabled, weapons do more damage."
     TranslocString="Modify Translocator"
     TranslocHelp="If enabled, translocator recharges faster."
     GroupName="Arena"
     FriendlyName="UT Classic"
     Description="Classic UT style weapons and movement options."
}

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Creation time: sk 18-3-2018 09:49:45.215 - Created with UnCodeX