| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- XEffects.Gib
|
+-- XEffects.GibHead
|
+-- XEffects.GibBotHead
| Variables Summary |
|---|
| Inherited Variables from XEffects.Gib |
|---|
| bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass |
| Functions Summary |
|---|
| Inherited Functions from XEffects.GibHead |
|---|
| PostBeginPlay |
| Inherited Functions from XEffects.Gib |
|---|
| Destroyed, HitWall, Landed, RandSpin, SpawnTrail |
| Defaultproperties |
|---|
defaultproperties
{
GibGroupClass=Class'XEffects.xBotGibGroup'
TrailClass=Class'XEffects.BotSparks'
HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1'
HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'XEffects.GibBotHead'
DrawScale=0.600000
Skins(0)=Texture'XEffects.GibBot'
CollisionRadius=5.000000
CollisionHeight=2.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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