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XEffects.GibBotHead

Extends
GibHead

Core.Object
|   
+-- Engine.Actor
   |   
   +-- XEffects.Gib
      |   
      +-- XEffects.GibHead
         |   
         +-- XEffects.GibBotHead

Variables Summary
Inherited Variables from XEffects.Gib
bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass

Functions Summary
Inherited Functions from XEffects.GibHead
PostBeginPlay
Inherited Functions from XEffects.Gib
Destroyed, HitWall, Landed, RandSpin, SpawnTrail


Defaultproperties

defaultproperties
{
     GibGroupClass=Class'XEffects.xBotGibGroup'
     TrailClass=Class'XEffects.BotSparks'
     HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1'
     HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'XEffects.GibBotHead'
     DrawScale=0.600000
     Skins(0)=Texture'XEffects.GibBot'
     CollisionRadius=5.000000
     CollisionHeight=2.500000
}

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Creation time: sk 18-3-2018 09:49:40.547 - Created with UnCodeX