XGame.Intro_Crowd
- Extends
- xIntroPawn
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealGame.UnrealPawn
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+-- XGame.xIntroPawn
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+-- XGame.Intro_Crowd
Inherited Variables from UnrealGame.UnrealPawn |
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType |
Functions Summary |
| | MultiSetup (float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp))
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| | PostBeginPlay ()))
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| | Timer ()))
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Inherited Functions from UnrealGame.UnrealPawn |
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage |
var float nextOffset;
var float nextRate;
var Name nextSeq;
var float nextTween;
Crowd
var(Crowd) export editinline array<mesh> AvailableMeshes;
function MultiSetup ( float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp) )
event PostBeginPlay ( ) )
event Timer ( ) )
defaultproperties
{
MeshNameString="intro_crowd.crowd_d1_a"
}
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Creation time: sk 18-3-2018 09:49:42.291 - Created with
UnCodeX