XGame.MutInstaGib
- Extends
- Mutator
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- XGame.MutInstaGib
Direct Known Subclasses:
MutZoomInstaGib
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
var name AmmoName;
var string AmmoString;
var config bool bAllowBoost;
var config bool bAllowTranslocator;
var localized string BoostDescText;
var localized string BoostDisplayText;
var localized string TranslocDescText;
var localized string TranslocDisplayText;
var name WeaponName;
var string WeaponString;
function
bool AlwaysKeep (
Actor Other) )
simulated function BeginPlay ( ) )
function
bool CheckReplacement (
Actor Other, out
byte bSuperRelevant) )
static event string GetDescriptionText ( string PropName) )
function PostBeginPlay ( ) )
function string RecommendCombo ( string ComboName) )
defaultproperties
{
WeaponName="SuperShockRifle"
AmmoName="ShockAmmo"
WeaponString="xWeapons.SuperShockRifle"
AmmoString="xWeapons.ShockAmmo"
TranslocDisplayText="Allow Translocator"
BoostDisplayText="Allow Teammate boosting"
TranslocDescText="Players get a Translocator in their inventory."
BoostDescText="Teammates get a big boost when shot by the instagib rifle."
DefaultWeaponName="xWeapons.SuperShockRifle"
GroupName="Arena"
FriendlyName="InstaGib"
Description="Instant-kill combat with modified Shock Rifles."
bNetTemporary=True
bAlwaysRelevant=True
RemoteRole=ROLE_SimulatedProxy
}
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Creation time: sk 18-3-2018 09:49:45.058 - Created with
UnCodeX