defaultproperties
{
VoiceGender=VG_Male
NameSound(0)=Sound'TauntPack.MN_redleader'
NameSound(1)=Sound'TauntPack.MN_blueleader'
AckSound(0)=Sound'TauntPack.mn_affirmative'
AckSound(1)=Sound'TauntPack.mn_got_it'
AckSound(2)=Sound'TauntPack.mn_im_on_it'
AckSound(3)=Sound'TauntPack.mn_roger'
FFireSound(0)=Sound'TauntPack.mn_im_on_your_team'
FFireSound(1)=Sound'TauntPack.mn_im_on_your_team_idiot'
FFireSound(2)=Sound'TauntPack.mn_same_team'
TauntSound(0)=Sound'TauntPack.mm_and_stay_down'
TauntSound(1)=Sound'TauntPack.MM_anyoneelsewantsome'
TauntSound(2)=Sound'TauntPack.MM_boom'
TauntSound(3)=Sound'TauntPack.MM_burnbaby'
TauntSound(4)=Sound'TauntPack.MM_diebitch'
TauntSound(5)=Sound'TauntPack.MM_eatthat'
TauntSound(6)=Sound'TauntPack.MM_fightlikenali'
TauntSound(7)=Sound'TauntPack.MM_isthatyourbest'
TauntSound(8)=Sound'TauntPack.MM_kissmyass'
TauntSound(9)=Sound'TauntPack.MM_loser'
TauntSound(10)=Sound'TauntPack.MM_myhouse'
TauntSound(11)=Sound'TauntPack.MM_next'
TauntSound(12)=Sound'TauntPack.MM_ohyeah'
TauntSound(13)=Sound'TauntPack.MM_ownage'
TauntSound(14)=Sound'TauntPack.MM_seeya'
TauntSound(15)=Sound'TauntPack.MM_that_had_to_hurt'
TauntSound(16)=Sound'TauntPack.MM_useless'
TauntSound(17)=Sound'TauntPack.MM_you_play_like_a_girl'
TauntSound(18)=Sound'TauntPack.MM_youbedead'
TauntSound(19)=Sound'TauntPack.MM_youlikethat'
TauntSound(20)=Sound'TauntPack.MM_youwhore'
TauntSound(21)=Sound'TauntPack.mn_fresh_meat'
TauntSound(22)=Sound'TauntPack.mn_i_must_break_you'
TauntSound(23)=Sound'TauntPack.mn_ill_swallow_your_soul'
TauntSound(24)=Sound'TauntPack.mn_lost_is_your_soul'
TauntSound(25)=Sound'TauntPack.mn_meet_your_executioner'
TauntSound(26)=Sound'TauntPack.mn_my_name_is_death'
TauntSound(27)=Sound'TauntPack.mn_no_tears_please_its_a_waste_of_good_suffering'
TauntSound(28)=Sound'TauntPack.mn_pain_will_purify_you'
TauntString(21)="Fresh Meat"
TauntString(22)="I Must Break You"
TauntString(23)="I'll Swallow Your Soul"
TauntString(24)="Lost Is Your Soul"
TauntString(25)="Meet Your Executioner"
TauntString(26)="My Name Is Death"
TauntString(27)="No Tears Please.."
TauntString(28)="Pain Will Purify You"
numTaunts=29
OrderSound(0)=Sound'TauntPack.mn_defend_the_base'
OrderSound(1)=Sound'TauntPack.MN_holdthisposition'
OrderSound(2)=Sound'TauntPack.mn_attack_their_base'
OrderSound(3)=Sound'TauntPack.mn_cover_me'
OrderSound(4)=Sound'TauntPack.MN_searchanddestroy'
OrderSound(10)=Sound'TauntPack.MN_take_their_flag'
OrderSound(11)=Sound'TauntPack.mn_defend_the_flag'
OrderSound(12)=Sound'TauntPack.MN_attackalpha'
OrderSound(13)=Sound'TauntPack.MN_attackbravo'
OrderSound(14)=Sound'TauntPack.MN_gettheball'
OtherSound(0)=Sound'TauntPack.mn_base_is_undefended'
OtherSound(1)=Sound'TauntPack.mn_get_our_flag_back'
OtherSound(2)=Sound'TauntPack.MN_igottheflag'
OtherSound(3)=Sound'TauntPack.mn_ive_got_your_back'
OtherSound(4)=Sound'TauntPack.mn_im_hit'
OtherSound(5)=Sound'TauntPack.mn_man_down'
OtherSound(6)=Sound'TauntPack.mn_im_all_alone_here'
OtherSound(7)=Sound'TauntPack.mn_negative'
OtherSound(8)=Sound'TauntPack.mn_got_it'
OtherSound(9)=Sound'TauntPack.mn_in_position'
OtherSound(10)=Sound'TauntPack.mn_im_going_in'
OtherSound(11)=Sound'TauntPack.mn_area_secure'
OtherSound(12)=Sound'TauntPack.mn_enemy_flag_carrier_is_here'
OtherSound(13)=Sound'TauntPack.mn_i_need_backup'
OtherSound(14)=Sound'TauntPack.mn_incoming'
OtherSound(15)=Sound'TauntPack.mn_ball_carrier_is_here'
OtherSound(16)=Sound'TauntPack.mn_point_alpha_secure'
OtherSound(17)=Sound'TauntPack.mn_point_bravo_secure'
OtherSound(18)=Sound'TauntPack.MN_attackalpha'
OtherSound(19)=Sound'TauntPack.MN_attackbravo'
OtherSound(20)=Sound'TauntPack.mn_the_base_is_under_attack'
OtherSound(21)=Sound'TauntPack.mn_were_being_overrun'
OtherSound(22)=Sound'TauntPack.mn_under_heavy_attack'
OtherSound(23)=Sound'TauntPack.mn_defend_point_alpha'
OtherSound(24)=Sound'TauntPack.mn_defend_point_bravo'
OtherSound(25)=Sound'TauntPack.MN_gettheball'
OtherSound(26)=Sound'TauntPack.mn_im_on_defense'
OtherSound(27)=Sound'TauntPack.mn_im_on_offense'
OtherSound(28)=Sound'TauntPack.mn_take_point_alpha'
OtherSound(29)=Sound'TauntPack.mn_take_point_bravo'
OtherSound(30)=Sound'TauntPack.MN_medic'
OtherSound(31)=Sound'TauntPack.MN_nice'
DeathPhrases(0)=Sound'TauntPack.MN_medic'
DeathPhrases(1)=Sound'TauntPack.MN_nice'
NumDeathPhrases=2
VoicePackName="Male Night"
}
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