| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- XGame.VampireGameRules
| Variables Summary | |
|---|---|
| VampireGameRules | |
| float | ConversionRatio |
| Inherited Variables from Engine.GameRules |
|---|
| NextGameRules |
| Inherited Variables from Engine.Info |
|---|
| BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
| Functions Summary | ||
|---|---|---|
![]() | GetServerDetails (out GameInfo.ServerResponseLine ServerState )) | |
![]() | int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class |
| Inherited Functions from Engine.GameRules |
|---|
| AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetServerDetails Source code
NetDamage Source code| Defaultproperties |
|---|
defaultproperties
{
ConversionRatio=0.500000
}
|
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