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Core.Object | +-- Engine.Actor | +-- Engine.Light | +-- Gameplay.TriggerLight | +-- XGame.xDomAlert
Variables Summary |
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Inherited Variables from Gameplay.TriggerLight |
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Alpha, bDelayFullOn, bInitiallyOn, ChangeTime, Direction, InitialBrightness, poundTime, RemainOnTime, SavedTrigger |
Inherited Variables from Engine.Light |
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CoronaRotation, CoronaRotationOffset, MaxCoronaSize, MinCoronaSize, UseOwnFinalBlend |
Functions Summary |
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Inherited Functions from Gameplay.TriggerLight |
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BeginPlay, Tick, Timer, Trigger, UnTrigger |
Defaultproperties |
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defaultproperties
{
Tag="RedDomination"
}
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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