| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPanel
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+-- XInterface.GUITabPanel
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+-- XInterface.UT2K3TabPanel
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+-- XInterface.Tab_InstantActionBaseRules
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+-- XInterface.Tab_IADeathMatch
Tab_IALastManStanding, Tab_IAMutant, Tab_IATeamDeathMatch
| Variables Summary | |
|---|---|
| string | GoalScoreText |
| bool | LastAutoAdjustSkill |
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIController MyController, GUIComponent MyOwner)) | |
![]() | string | Play ())) |
| Inherited Functions from XInterface.Tab_InstantActionBaseRules |
|---|
| BrightOnchange, InitComponent, InternalFriendlyFireDraw, InternalGameSpeedDraw, Play |
| Variables Detail |
|---|
| Functions Detail |
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InitComponent Source code
Play Source code| Defaultproperties |
|---|
defaultproperties
{
GoalScoreText="Frag Limit"
Begin Object Class=GUIImage Name=IARulesBK4
Image=Texture'InterfaceContent.Menu.BorderBoxD'
ImageColor=(A=160)
ImageStyle=ISTY_Stretched
WinTop=0.785430
WinLeft=0.021641
WinWidth=0.957500
WinHeight=0.156016
End Object
Controls(14)=GUIImage'XInterface.Tab_IADeathMatch.IARulesBK4'
Begin Object Class=moCheckBox Name=IARulesAutoAdjustSkill
ComponentJustification=TXTA_Left
CaptionWidth=0.900000
Caption="Auto-Adjust Skill"
OnCreateComponent=IARulesAutoAdjustSkill.InternalOnCreateComponent
Hint="When enabled, bots will adjust their skill to match yours."
WinTop=0.858295
WinLeft=0.375000
WinWidth=0.250000
WinHeight=0.156016
End Object
Controls(15)=moCheckBox'XInterface.Tab_IADeathMatch.IARulesAutoAdjustSkill'
}
|
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