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XWeapons.BallAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.BallAttachment

Variables Summary
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function InitFor (Inventory I))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Functions Detail

InitFor Source code

function InitFor ( Inventory I) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
     bHeavy=True
     Mesh=SkeletalMesh'Weapons.BallLauncher_3rd'
}

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Creation time: sk 18-3-2018 09:49:34.987 - Created with UnCodeX