defaultproperties
{
FireModeClass(0)=Class'XWeapons.BioFire'
FireModeClass(1)=Class'XWeapons.BioChargedFire'
PutDownAnim="PutDown"
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce="SwitchToFlakCannon"
AIRating=0.550000
CurrentRating=0.550000
bUseOldWeaponMesh=True
Description="The GES BioRifle continues to be one of the most controversial weapons in the Tournament. Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness.||Some Tournament purists argue that it is the equivalent of a cowardly minefield. Others argue that it enhances the tactical capabilities of defensive combatants.|Despite the debate, the weapon provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target."
EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000)
DisplayFOV=60.000000
Priority=3
HudColor=(B=255,G=0,R=0)
SmallViewOffset=(X=19.000000,Y=9.000000,Z=-6.000000)
CenteredOffsetY=-8.000000
CustomCrosshair=14
CustomCrossHairColor=(B=0,R=0)
CustomCrossHairScale=1.333000
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Triad1"
InventoryGroup=3
PickupClass=Class'XWeapons.BioRiflePickup'
PlayerViewOffset=(X=7.000000,Y=3.000000)
BobDamping=2.200000
AttachmentClass=Class'XWeapons.BioAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=179,Y1=127,X2=241,Y2=175)
ItemName="Bio-Rifle"
Mesh=SkeletalMesh'Weapons.BioRifle_1st'
}
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