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XWeapons.MinigunAltFire

Extends
MinigunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- XWeapons.MinigunFire
         |   
         +-- XWeapons.MinigunAltFire

Direct Known Subclasses:

ClassicMinigunAltFire

Variables Summary
Inherited Variables from XWeapons.MinigunFire
BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
Inherited Functions from XWeapons.MinigunFire
BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Defaultproperties

defaultproperties
{
     BarrelRotationsPerSec=1.000000
     FiringSound=Sound'WeaponSounds.Minigun.minialtfireb'
     MinigunSoundVolume=240
     WindUpTime=0.150000
     FiringForce="minialtfireb"
     DamageType=Class'XWeapons.DamTypeMinigunAlt'
     DamageMin=14
     DamageMax=16
     PreFireTime=0.150000
     FireLoopAnimRate=3.000000
     SmokeEmitterClass=Class'XEffects.MinigunAltMuzzleSmoke'
     Spread=0.030000
}

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Creation time: sk 18-3-2018 09:49:44.458 - Created with UnCodeX