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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.MinigunFire
|
+-- XWeapons.MinigunAltFire
ClassicMinigunAltFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.MinigunFire |
|---|
| BarrelRotationsPerSec, FireTime, FiringForce, FiringSound, Gun, MaxRollSpeed, MinigunSoundVolume, RollSpeed, RoundsPerRotation, WindingForce, WindingSound, WindUpTime |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.MinigunFire |
|---|
| BeginState, EndState, FlashMuzzleFlash, InitEffects, IsIdle, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, StartBerserk, StartFiring, StartSuperBerserk, StopBerserk, StopFiring, StopRolling |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Defaultproperties |
|---|
defaultproperties
{
BarrelRotationsPerSec=1.000000
FiringSound=Sound'WeaponSounds.Minigun.minialtfireb'
MinigunSoundVolume=240
WindUpTime=0.150000
FiringForce="minialtfireb"
DamageType=Class'XWeapons.DamTypeMinigunAlt'
DamageMin=14
DamageMax=16
PreFireTime=0.150000
FireLoopAnimRate=3.000000
SmokeEmitterClass=Class'XEffects.MinigunAltMuzzleSmoke'
Spread=0.030000
}
|
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