XWeapons.MinigunAttachment
- Extends
- xWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
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+-- XWeapons.MinigunAttachment
var float mCurrentRoll;
var float mLastTracerTime;
var float mRollInc;
var float mRollUpdateTime;
mShellCaseEmitterClass Source code
var
class<
xEmitter> mShellCaseEmitterClass;
var float mTracerInterval;
var byte OldSpawnHitCount;
MinigunAttachment
mTracerIntervalPrimary Source code
mTracerIntervalSecondary Source code
function Destroyed ( ) )
simulated function
vector GetTracerStart ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Tick ( float deltaTime) )
simulated function UpdateRoll ( float dt) )
simulated function UpdateRollTime ( bool bUpdate) )
simulated function UpdateTracer ( ) )
defaultproperties
{
mMuzFlashClass=Class'XEffects.NewMinigunMFlash'
mTracerClass=Class'XEffects.NewTracer'
mTracerIntervalPrimary=0.120000
mTracerIntervalSecondary=0.180000
mTracerPullback=50.000000
mTracerSpeed=10000.000000
mShellCaseEmitterClass=Class'XEffects.ShellSpewer'
bHeavy=True
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'XGame.BulletSplash'
LightType=LT_Pulse
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=255.000000
LightRadius=5.000000
LightPeriod=3
CullDistance=5000.000000
Mesh=SkeletalMesh'Weapons.Minigun_3rd'
}
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Creation time: sk 18-3-2018 09:49:44.490 - Created with
UnCodeX