defaultproperties
{
borderX=60.000000
borderY=60.000000
focusX=135.000000
focusY=105.000000
innerArrowsX=42.000000
innerArrowsY=42.000000
ArrowColor=(B=200,G=200,R=200,A=255)
FocusColor=(B=126,G=90,R=71,A=215)
ChargeColor=(B=255,G=255,R=255,A=255)
RechargeOrigin=(X=600.000000,Y=330.000000)
RechargeSize=(X=10.000000,Y=-180.000000)
FireModeClass(0)=Class'XWeapons.PainterFire'
FireModeClass(1)=Class'XWeapons.PainterZoom'
PutDownAnim="PutDown"
SelectSound=Sound'WeaponSounds.LinkGun.SwitchToLinkGun'
SelectForce="SwitchToLinkGun"
AIRating=1.000000
CurrentRating=1.000000
bNotInDemo=True
bUseOldWeaponMesh=True
Description="The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity.||The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon.|Once the Ion Painter has been used to designate a target it is highly recommended that the user put considerable distance between themselves and the weapon's area of effect."
DemoReplacement=Class'XWeapons.SniperRifle'
EffectOffset=(X=100.000000,Y=25.000000,Z=-3.000000)
DisplayFOV=60.000000
Priority=15
SmallViewOffset=(X=37.000000,Y=8.000000,Z=-7.000000)
CenteredOffsetY=-22.000000
CenteredRoll=1000
CustomCrosshair=3
CustomCrossHairColor=(B=194,G=0,R=118)
CustomCrossHairScale=2.000000
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Circle2"
InventoryGroup=0
PickupClass=Class'XWeapons.PainterPickup'
PlayerViewOffset=(X=25.000000,Y=2.000000,Z=-1.000000)
BobDamping=1.575000
AttachmentClass=Class'XWeapons.PainterAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(Y1=407,X2=118,Y2=442)
ItemName="Ion Painter"
Mesh=SkeletalMesh'Weapons.Painter_1st'
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
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