| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- UnrealGame.TranslocatorBeacon
|
+-- XWeapons.TransBeacon
|
+-- XWeapons.RedBeacon
| Variables Summary |
|---|
| Inherited Variables from XWeapons.TransBeacon |
|---|
| bCanHitOwner, bDamaged, bHitWater, bNoAI, Disruption, DisruptionThreshold, Disruptor, Flare, Sparks, Trail, TransFlareClass, TranslocationTarget, TransTrailClass |
| Inherited Variables from UnrealGame.TranslocatorBeacon |
|---|
| NextBeacon |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.TransBeacon |
|---|
| AimUp, BotTranslocate, Destroyed, Disrupted, EncroachedBy, EndMonitoring, EndState, HitWall, IsMonitoring, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch, SetTranslocationTarget, TakeDamage, Tick, Timer, Touch |
| Inherited Functions from UnrealGame.TranslocatorBeacon |
|---|
| Destroyed, Disrupted, PostBeginPlay |
| Defaultproperties |
|---|
defaultproperties
{
TransTrailClass=Class'XEffects.TransTrailRed'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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