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XWeapons.RedeemerAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.RedeemerAttachment

Variables Summary
LinkMuzFlashProj3rdMuzFlash
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

MuzFlash Source code

var LinkMuzFlashProj3rd MuzFlash;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
     bHeavy=True
     CullDistance=5000.000000
     Mesh=SkeletalMesh'Weapons.Redeemer_3rd'
     RelativeLocation=(X=-35.000000)
     RelativeRotation=(Yaw=49152,Roll=32768)
     DrawScale=0.600000
}

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Creation time: sk 18-3-2018 09:49:49.791 - Created with UnCodeX