Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- XWeapons.RedeemerAttachment
Variables Summary | |
---|---|
LinkMuzFlashProj3rd | MuzFlash |
Inherited Variables from XGame.xWeaponAttachment |
---|
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
---|
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
---|---|---|
Destroyed ())) | ||
ThirdPersonEffects ())) |
Inherited Functions from XGame.xWeaponAttachment |
---|
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
---|
CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bHeavy=True CullDistance=5000.000000 Mesh=SkeletalMesh'Weapons.Redeemer_3rd' RelativeLocation=(X=-35.000000) RelativeRotation=(Yaw=49152,Roll=32768) DrawScale=0.600000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |