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XWeapons.ShieldAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.ShieldAttachment

Variables Summary
ForceRingForceRing3rd
ShieldEffect3rdShieldEffect3rd
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()))
function InitFor (Inventory I))
function SetBrightness (int b, bool hit))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

ForceRing3rd Source code

var ForceRing ForceRing3rd;

ShieldEffect3rd Source code

var ShieldEffect3rd ShieldEffect3rd;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

InitFor Source code

function InitFor ( Inventory I) )

SetBrightness Source code

function SetBrightness ( int b, bool hit) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
     bHeavy=True
     Mesh=SkeletalMesh'Weapons.ShieldGun_3rd'
}

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Creation time: sk 18-3-2018 09:49:50.549 - Created with UnCodeX