Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- XWeapons.SniperAttachment
Variables Summary | |
---|---|
SniperAttachment | |
LightningCharge3rd | charge |
Inherited Variables from XGame.xWeaponAttachment |
---|
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
---|
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
---|---|---|
Destroyed ())) | ||
ThirdPersonEffects ())) |
Inherited Functions from XGame.xWeaponAttachment |
---|
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
---|
CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { LightType=LT_Steady LightEffect=LE_NonIncidence LightHue=165 LightSaturation=170 LightBrightness=255.000000 LightRadius=5.000000 LightPeriod=3 Mesh=SkeletalMesh'Weapons.Sniper_3rd' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |