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XWeapons.SuperShockAmmo

Extends
ShockAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- XWeapons.ShockAmmo
            |   
            +-- XWeapons.SuperShockAmmo

Variables Summary
Inherited Variables from Engine.Ammunition
AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct

Functions Summary
function CheckOutOfAmmo ()))
functionbool UseAmmo (int AmountNeeded, optional bool bAmountNeededIsMax))
Inherited Functions from Engine.Ammunition
AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo


Functions Detail

CheckOutOfAmmo Source code

simulated function CheckOutOfAmmo ( ) )

UseAmmo Source code

simulated function bool UseAmmo ( int AmountNeeded, optional bool bAmountNeededIsMax) )


Defaultproperties

defaultproperties
{
     MaxAmmo=1
     InitialAmount=1
}

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Creation time: sk 18-3-2018 09:49:53.191 - Created with UnCodeX