| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Ammunition
|
+-- XWeapons.ShockAmmo
|
+-- XWeapons.SuperShockAmmo
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammunition |
|---|
| AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
| Functions Summary | ||
|---|---|---|
![]() | CheckOutOfAmmo ())) | |
![]() | bool | UseAmmo (int AmountNeeded, optional bool bAmountNeededIsMax)) |
| Inherited Functions from Engine.Ammunition |
|---|
| AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
| Functions Detail |
|---|
CheckOutOfAmmo Source code
UseAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
MaxAmmo=1
InitialAmount=1
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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