Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- XWeapons.ShockBeamFire | +-- XWeapons.SuperShockBeamFire
ZoomSuperShockBeamFire
Variables Summary |
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Inherited Variables from XWeapons.ShockBeamFire |
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BeamEffectClass |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Functions Summary | ||
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bool | AllowMultiHit ())) | |
DoFireEffect ())) | ||
DoTrace (Vector Start, Rotator Dir)) | ||
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)) | ||
TracePart (Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored)) |
Inherited Functions from XWeapons.ShockBeamFire |
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AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Functions Detail |
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Defaultproperties |
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defaultproperties { BeamEffectClass=Class'XWeapons.SuperShockBeamEffect' DamageType=Class'XWeapons.DamTypeSuperShockBeam' DamageMin=1000 DamageMax=1000 Momentum=100000.000000 FireSound=Sound'WeaponSounds.Misc.instagib_rifleshot' FireRate=1.100000 AmmoClass=Class'XWeapons.SuperShockAmmo' AmmoPerFire=0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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