| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- XWeapons.TransAttachment
| Variables Summary |
|---|
| Inherited Variables from XGame.xWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Functions Summary | ||
|---|---|---|
![]() | BaseChange ())) | |
![]() | InitFor (Inventory I)) | |
![]() | ThirdPersonEffects ())) | |
| Inherited Functions from XGame.xWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Functions Detail |
|---|
BaseChange Source code
InitFor Source code
ThirdPersonEffects Source code| Defaultproperties |
|---|
defaultproperties
{
bHeavy=True
Mesh=SkeletalMesh'NewWeapons2004.NEWTranslauncher_3rd'
Skins(0)=FinalBlend'EpicParticles.JumpPad.NewTransLaunBoltFB'
Skins(1)=Texture'WeaponSkins.Skins.NEWTranslocatorTEX'
Skins(2)=Texture'WeaponSkins.AmmoPickups.NEWTranslocatorPUCK'
Skins(3)=FinalBlend'WeaponSkins.AmmoPickups.NewTransGlassFB'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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