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Engine.DynamicTriggerVolume


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/**
 * This is a movable trigger volume. It can be moved by matinee, being based on
 * dynamic objects, etc.
 */
class DynamicTriggerVolume extends TriggerVolume
	showcategories(Movement)
	placeable;

defaultproperties
{
   BrushColor=(B=255,G=255,R=100,A=255)
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bStatic=False
   bAlwaysRelevant=True
   bOnlyDirtyReplication=True
   CollisionComponent=BrushComponent0
   Name="Default__DynamicTriggerVolume"
   ObjectArchetype=TriggerVolume'Engine.Default__TriggerVolume'
}

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Class file time: tr 31-1-2018 17:18:32.000 - Creation time: sk 18-3-2018 10:01:07.319 - Created with UnCodeX