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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** * This is a movable trigger volume. It can be moved by matinee, being based on * dynamic objects, etc. */ class DynamicTriggerVolume extends TriggerVolume showcategories(Movement) placeable; defaultproperties { BrushColor=(B=255,G=255,R=100,A=255) Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0' ObjectArchetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 bStatic=False bAlwaysRelevant=True bOnlyDirtyReplication=True CollisionComponent=BrushComponent0 Name="Default__DynamicTriggerVolume" ObjectArchetype=TriggerVolume'Engine.Default__TriggerVolume' } |
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