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Engine.DynamicTriggerVolume

Extends
TriggerVolume
Modifiers
showcategories ( Movement ) placeable

This is a movable trigger volume. It can be moved by matinee, being based on dynamic objects, etc.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.TriggerVolume
            |   
            +-- Engine.DynamicTriggerVolume

Variables Summary
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority

Functions Summary
Inherited Functions from Engine.TriggerVolume
PostBeginPlay, StopsProjectile
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Defaultproperties

defaultproperties
{
   BrushColor=(B=255,G=255,R=100,A=255)
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0'
      ObjectArchetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   bStatic=False
   bAlwaysRelevant=True
   bOnlyDirtyReplication=True
   CollisionComponent=BrushComponent0
   Name="Default__DynamicTriggerVolume"
   ObjectArchetype=TriggerVolume'Engine.Default__TriggerVolume'
}

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Creation time: sk 18-3-2018 10:00:36.560 - Created with UnCodeX