| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
This is a movable trigger volume. It can be moved by matinee, being based on dynamic objects, etc.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.TriggerVolume
|
+-- Engine.DynamicTriggerVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
| Functions Summary |
|---|
| Inherited Functions from Engine.TriggerVolume |
|---|
| PostBeginPlay, StopsProjectile |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
| Defaultproperties |
|---|
defaultproperties
{
BrushColor=(B=255,G=255,R=100,A=255)
Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0'
ObjectArchetype=BrushComponent'Engine.Default__TriggerVolume:BrushComponent0'
End Object
BrushComponent=BrushComponent0
Components(0)=BrushComponent0
bStatic=False
bAlwaysRelevant=True
bOnlyDirtyReplication=True
CollisionComponent=BrushComponent0
Name="Default__DynamicTriggerVolume"
ObjectArchetype=TriggerVolume'Engine.Default__TriggerVolume'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||