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/** * Activated when a "usable" actor (such as a trigger) is used. * Originator: the usable actor that was used * Instigator: The pawn associated with the player did the using * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_Used extends SequenceEvent native(Sequence); // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** if true, requires player to aim at trigger to be able to interact with it. False, simple radius check will be performed */ var() bool bAimToInteract; /** Max distance from instigator to allow interactions. */ var() float InteractDistance; /** Text to display when looking at this event */ var() string InteractText; /** Icon to display when looking at this event */ var() Texture2D InteractIcon; defaultproperties { bAimToInteract=True InteractDistance=128.000000 InteractText="Use" VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Used" Name="Default__SeqEvent_Used" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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