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Engine.SeqEvent_Used

Extends
SequenceEvent
Modifiers
native ( Sequence )

Activated when a "usable" actor (such as a trigger) is used. Originator: the usable actor that was used Instigator: The pawn associated with the player did the using Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- Engine.SeqEvent_Used

Variables Summary
SeqEvent_Used
boolbAimToInteract
floatInteractDistance
Texture2DInteractIcon
stringInteractText
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceEvent
QueuedActivationInfo
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset


Variables Detail

SeqEvent_Used

bAimToInteract Source code

var(SeqEvent_Used) bool bAimToInteract;
if true, requires player to aim at trigger to be able to interact with it. False, simple radius check will be performed

InteractDistance Source code

var(SeqEvent_Used) float InteractDistance;
Max distance from instigator to allow interactions.

InteractIcon Source code

var(SeqEvent_Used) Texture2D InteractIcon;
Icon to display when looking at this event

InteractText Source code

var(SeqEvent_Used) string InteractText;
Text to display when looking at this event


Defaultproperties

defaultproperties
{
   bAimToInteract=True
   InteractDistance=128.000000
   InteractText="Use"
   VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",bWriteable=True,MinVars=1,MaxVars=255)
   ObjName="Used"
   Name="Default__SeqEvent_Used"
   ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent'
}

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Creation time: sk 18-3-2018 10:00:43.822 - Created with UnCodeX