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Activated when a "usable" actor (such as a trigger) is used. Originator: the usable actor that was used Instigator: The pawn associated with the player did the using Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.SeqEvent_Used
Variables Summary | |
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SeqEvent_Used | |
bool | bAimToInteract |
float | InteractDistance |
Texture2D | InteractIcon |
string | InteractText |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, QueuedActivations, ReTriggerDelay, TriggerCount |
Inherited Variables from Engine.SequenceOp |
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ActivateCount, bActive, bAutoActivateOutputLinks, bLatentExecution, EventLinks, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks |
Structures Summary |
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Inherited Structures from Engine.SequenceEvent |
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QueuedActivationInfo |
Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Inherited Functions from Engine.SequenceOp |
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Activated, Deactivated, GetBoolVars, GetController, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset |
Variables Detail |
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if true, requires player to aim at trigger to be able to interact with it. False, simple radius check will be performed
Max distance from instigator to allow interactions.
Icon to display when looking at this event
Text to display when looking at this event
Defaultproperties |
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defaultproperties { bAimToInteract=True InteractDistance=128.000000 InteractText="Use" VariableLinks(1)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Distance",bWriteable=True,MinVars=1,MaxVars=255) ObjName="Used" Name="Default__SeqEvent_Used" ObjectArchetype=SequenceEvent'Engine.Default__SequenceEvent' } |
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