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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SkeletalMeshActorSpawnable extends SkeletalMeshActor notplaceable; defaultproperties { Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshActor:SkeletalMeshComponent0' Begin Object Class=AnimNodeSequence Name=AnimNodeSeq0 ObjName=AnimNodeSeq0 Archetype=AnimNodeSequence'Engine.Default__SkeletalMeshActor:AnimNodeSeq0' ObjectArchetype=AnimNodeSequence'Engine.Default__SkeletalMeshActor:AnimNodeSeq0' End Object Animations=AnimNodeSequence'Engine.Default__SkeletalMeshActorSpawnable:SkeletalMeshComponent0.AnimNodeSeq0' ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshActor:SkeletalMeshComponent0' End Object SkeletalMeshComponent=SkeletalMeshComponent0 Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActor:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActor:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Begin Object Class=AudioComponent Name=FaceAudioComponent ObjName=FaceAudioComponent Archetype=AudioComponent'Engine.Default__SkeletalMeshActor:FaceAudioComponent' ObjectArchetype=AudioComponent'Engine.Default__SkeletalMeshActor:FaceAudioComponent' End Object FacialAudioComp=FaceAudioComponent Components(0)=MyLightEnvironment Components(1)=SkeletalMeshComponent0 Components(2)=FaceAudioComponent bNoDelete=False CollisionComponent=SkeletalMeshComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__SkeletalMeshActorSpawnable" ObjectArchetype=SkeletalMeshActor'Engine.Default__SkeletalMeshActor' } |
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