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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SkeletalMeshActorMATSpawnable extends SkeletalMeshActorMAT notplaceable; defaultproperties { Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshActorMAT:SkeletalMeshComponent0' ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshActorMAT:SkeletalMeshComponent0' End Object SkeletalMeshComponent=SkeletalMeshComponent0 Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActorMAT:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActorMAT:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment Begin Object Class=AudioComponent Name=FaceAudioComponent ObjName=FaceAudioComponent Archetype=AudioComponent'Engine.Default__SkeletalMeshActorMAT:FaceAudioComponent' ObjectArchetype=AudioComponent'Engine.Default__SkeletalMeshActorMAT:FaceAudioComponent' End Object FacialAudioComp=FaceAudioComponent Components(0)=MyLightEnvironment Components(1)=SkeletalMeshComponent0 Components(2)=FaceAudioComponent bNoDelete=False CollisionComponent=SkeletalMeshComponent0 Name="Default__SkeletalMeshActorMATSpawnable" ObjectArchetype=SkeletalMeshActorMAT'Engine.Default__SkeletalMeshActorMAT' } |
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