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Engine.SkeletalMeshActorMATSpawnable

Extends
SkeletalMeshActorMAT
Modifiers
notplaceable

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SkeletalMeshActor
      |   
      +-- Engine.SkeletalMeshActorMAT
         |   
         +-- Engine.SkeletalMeshActorMATSpawnable

Variables Summary
Inherited Variables from Engine.SkeletalMeshActorMAT
SlotNodes
Inherited Variables from Engine.SkeletalMeshActor
FacialAudioComp, LightEnvironment, ReplicatedMesh, SkeletalMeshComponent

Functions Summary
Inherited Functions from Engine.SkeletalMeshActorMAT
BeginAnimControl, FinishAnimControl, MAT_BeginAnimControl, MAT_FinishAnimControl, MAT_SetAnimPosition, MAT_SetAnimWeights, MAT_SetMorphWeight, MAT_SetSkelControlScale, SetAnimPosition, SetAnimWeights, SetMorphWeight, SetSkelControlScale
Inherited Functions from Engine.SkeletalMeshActor
BeginAnimControl, DoKismetAttachment, FinishAnimControl, GetActorFaceFXAsset, GetFaceFXAudioComponent, IsActorPlayingFaceFXAnim, OnPlayFaceFXAnim, OnSetMaterial, OnSetSkeletalMesh, OnToggle, PlayActorFaceFXAnim, PostBeginPlay, ReplicatedEvent, SetAnimPosition, SetAnimWeights, StopActorFaceFXAnim


Defaultproperties

defaultproperties
{
   Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshActorMAT:SkeletalMeshComponent0'
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshActorMAT:SkeletalMeshComponent0'
   End Object
   SkeletalMeshComponent=SkeletalMeshComponent0
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActorMAT:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActorMAT:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Begin Object Class=AudioComponent Name=FaceAudioComponent ObjName=FaceAudioComponent Archetype=AudioComponent'Engine.Default__SkeletalMeshActorMAT:FaceAudioComponent'
      ObjectArchetype=AudioComponent'Engine.Default__SkeletalMeshActorMAT:FaceAudioComponent'
   End Object
   FacialAudioComp=FaceAudioComponent
   Components(0)=MyLightEnvironment
   Components(1)=SkeletalMeshComponent0
   Components(2)=FaceAudioComponent
   bNoDelete=False
   CollisionComponent=SkeletalMeshComponent0
   Name="Default__SkeletalMeshActorMATSpawnable"
   ObjectArchetype=SkeletalMeshActorMAT'Engine.Default__SkeletalMeshActorMAT'
}

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Creation time: sk 18-3-2018 10:00:44.303 - Created with UnCodeX