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/** * This action allows designers to change the index of a UIList. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIAction_SetListIndex extends UIAction_SetValue; /** the index to change the list to */ var() int NewIndex; /** whether to clamp invalid index values */ var() bool bClampInvalidValues; /** whether the list should activate the ListIndexChanged event */ var() bool bActivateListChangeEvent; defaultproperties { NewIndex=-1 bClampInvalidValues=True bActivateListChangeEvent=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Failed") VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="NewIndex",MinVars=1,MaxVars=255) ObjName="Set List Index" Name="Default__UIAction_SetListIndex" ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue' } |
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