Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIAction_SetListIndex


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
/**
 * This action allows designers to change the index of a UIList.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIAction_SetListIndex extends UIAction_SetValue;

/** the index to change the list to */
var()	int		NewIndex;

/** whether to clamp invalid index values */
var()	bool	bClampInvalidValues;

/** whether the list should activate the ListIndexChanged event */
var()	bool	bActivateListChangeEvent;

defaultproperties
{
   NewIndex=-1
   bClampInvalidValues=True
   bActivateListChangeEvent=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   OutputLinks(1)=(LinkDesc="Failed")
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="NewIndex",MinVars=1,MaxVars=255)
   ObjName="Set List Index"
   Name="Default__UIAction_SetListIndex"
   ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:32.000 - Creation time: sk 18-3-2018 10:01:16.357 - Created with UnCodeX