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This action allows designers to change the index of a UIList. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.SequenceObject
|
+-- Engine.SequenceOp
|
+-- Engine.SequenceAction
|
+-- Engine.UIAction
|
+-- Engine.UIAction_SetValue
|
+-- Engine.UIAction_SetListIndex
| Variables Summary | |
|---|---|
| UIAction_SetListIndex | |
| bool | bActivateListChangeEvent |
| bool | bClampInvalidValues |
| int | NewIndex |
| Inherited Variables from Engine.UIAction |
|---|
| bAutoTargetOwner, GamepadID |
| Functions Summary |
|---|
| Inherited Functions from Engine.UIAction |
|---|
| GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
| Variables Detail |
|---|
whether the list should activate the ListIndexChanged event
whether to clamp invalid index values
the index to change the list to
| Defaultproperties |
|---|
defaultproperties
{
NewIndex=-1
bClampInvalidValues=True
bActivateListChangeEvent=True
bAutoActivateOutputLinks=False
OutputLinks(0)=(LinkDesc="Success")
OutputLinks(1)=(LinkDesc="Failed")
VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="NewIndex",MinVars=1,MaxVars=255)
ObjName="Set List Index"
Name="Default__UIAction_SetListIndex"
ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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