Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIAction_SetListIndex

Extends
UIAction_SetValue

This action allows designers to change the index of a UIList. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- Engine.UIAction
            |   
            +-- Engine.UIAction_SetValue
               |   
               +-- Engine.UIAction_SetListIndex

Variables Summary
UIAction_SetListIndex
boolbActivateListChangeEvent
boolbClampInvalidValues
intNewIndex
Inherited Variables from Engine.UIAction
bAutoTargetOwner, GamepadID

Functions Summary
Inherited Functions from Engine.UIAction
GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject


Variables Detail

UIAction_SetListIndex

bActivateListChangeEvent Source code

var(UIAction_SetListIndex) bool bActivateListChangeEvent;
whether the list should activate the ListIndexChanged event

bClampInvalidValues Source code

var(UIAction_SetListIndex) bool bClampInvalidValues;
whether to clamp invalid index values

NewIndex Source code

var(UIAction_SetListIndex) int NewIndex;
the index to change the list to


Defaultproperties

defaultproperties
{
   NewIndex=-1
   bClampInvalidValues=True
   bActivateListChangeEvent=True
   bAutoActivateOutputLinks=False
   OutputLinks(0)=(LinkDesc="Success")
   OutputLinks(1)=(LinkDesc="Failed")
   VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="NewIndex",MinVars=1,MaxVars=255)
   ObjName="Set List Index"
   Name="Default__UIAction_SetListIndex"
   ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:46.134 - Created with UnCodeX