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This action allows designers to change the index of a UIList. Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_SetValue | +-- Engine.UIAction_SetListIndex
Variables Summary | |
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UIAction_SetListIndex | |
bool | bActivateListChangeEvent |
bool | bClampInvalidValues |
int | NewIndex |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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whether the list should activate the ListIndexChanged event
whether to clamp invalid index values
the index to change the list to
Defaultproperties |
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defaultproperties { NewIndex=-1 bClampInvalidValues=True bActivateListChangeEvent=True bAutoActivateOutputLinks=False OutputLinks(0)=(LinkDesc="Success") OutputLinks(1)=(LinkDesc="Failed") VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Int',LinkDesc="New Index",PropertyName="NewIndex",MinVars=1,MaxVars=255) ObjName="Set List Index" Name="Default__UIAction_SetListIndex" ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue' } |
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