Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Changes the current value of a UIProgressBar Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.UIAction | +-- Engine.UIAction_SetValue | +-- Engine.UIAction_SetProgressBarValue
Variables Summary | |
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UIAction_SetProgressBarValue | |
bool | bPercentageValue |
float | NewValue |
Inherited Variables from Engine.UIAction |
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bAutoTargetOwner, GamepadID |
Functions Summary |
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Inherited Functions from Engine.UIAction |
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GetOwner, GetOwnerScene, IsValidLevelSequenceObject, IsValidUISequenceObject |
Variables Detail |
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Specifies whether the NewValue should be treated as a precentage
Specifies new progressbar value
Defaultproperties |
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defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="New Value",PropertyName="NewValue",MinVars=1,MaxVars=255) ObjName="Set ProgressBar Value" Name="Default__UIAction_SetProgressBarValue" ObjectArchetype=UIAction_SetValue'Engine.Default__UIAction_SetValue' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |