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/** * This event is activated when the value of a UISlider changes. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * @note: native because C++ code activates this event */ class UIEvent_SliderValueChanged extends UIEvent_ValueChanged native(inherit); /** * Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. * * @param TargetObject the widget that this SequenceObject would be attached to. * * @return TRUE if this sequence object should be available for use in the UI kismet editor */ event bool IsValidUISequenceObject( optional UIScreenObject TargetObject ) { return TargetObject == None || UISlider(TargetObject) != None || TargetObject.ContainsChildOfClass(class'UISlider'); } defaultproperties { VariableLinks(3)=(ExpectedType=Class'Engine.SeqVar_Float',LinkDesc="Value",MinVars=1,MaxVars=255) ObjName="Slider Value Changed" Name="Default__UIEvent_SliderValueChanged" ObjectArchetype=UIEvent_ValueChanged'Engine.Default__UIEvent_ValueChanged' } |
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