Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Widget which looks like a UIOptionList but contains a numeric range for its data instead of a list of strings */ class UINumericOptionList extends UIOptionListBase native(UIPrivate) placeable; /** * The value and range parameters for this numeric optionlist. */ var(Data) UIRangeData RangeValue; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /* === Natives === */ /** * Change the value of this slider at runtime. * * @param NewValue the new value for the slider. * @param bPercentageValue TRUE indicates that the new value is formatted as a percentage of the total range of this slider. * * @return TRUE if the slider's value was changed */ native final function bool SetValue( coerce float NewValue, optional bool bPercentageValue ); /** * Gets the current value of this slider * * @param bPercentageValue TRUE to format the result as a percentage of the total range of this slider. */ native final function float GetValue( optional bool bPercentageValue ) const; defaultproperties { RangeValue=(NudgeValue=1.000000) DecrementButton=UIOptionListButton'Engine.Default__UINumericOptionList:DecrementButtonTemplate' IncrementButton=UIOptionListButton'Engine.Default__UINumericOptionList:IncrementButtonTemplate' Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIOptionListBase:BackgroundImageTemplate' ObjectArchetype=UIComp_DrawImage'Engine.Default__UIOptionListBase:BackgroundImageTemplate' End Object BackgroundImageComponent=BackgroundImageTemplate Begin Object Class=UIComp_DrawString Name=LabelStringRenderer ObjName=LabelStringRenderer Archetype=UIComp_DrawString'Engine.Default__UIOptionListBase:LabelStringRenderer' ObjectArchetype=UIComp_DrawString'Engine.Default__UIOptionListBase:LabelStringRenderer' End Object StringRenderComponent=LabelStringRenderer DataSource=(RequiredFieldType=DATATYPE_RangeProperty) Children(0)=UIOptionListButton'Engine.Default__UINumericOptionList:DecrementButtonTemplate' Children(1)=UIOptionListButton'Engine.Default__UINumericOptionList:IncrementButtonTemplate' Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIOptionListBase:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIOptionListBase:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UINumericOptionList" ObjectArchetype=UIOptionListBase'Engine.Default__UIOptionListBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |