| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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A special button used by the UIOptionListBase class for incrementing or decrementing the current position of the list's label Copyright 1998-2008 Epic Games, Inc. All Rights Reserved
Core.Object
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+-- Engine.UIRoot
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+-- Engine.UIScreenObject
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+-- Engine.UIObject
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+-- Engine.UIButton
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+-- Engine.UIOptionListButton
| Constants Summary |
|---|
| Inherited Contants from Engine.UIObject |
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| CONTEXTMENU_BINDING_INDEX, FIRST_DEFAULT_DATABINDING_INDEX, TOOLTIP_BINDING_INDEX |
| Variables Summary |
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| Inherited Variables from Engine.UIButton |
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| BackgroundImageComponent, ClickedCue |
| Functions Summary | ||
|---|---|---|
![]() | UpdateButtonState (optional int PlayerIndex=INDEX_NONE) | |
| Inherited Functions from Engine.UIButton |
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| SetImage |
| Functions Detail |
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UpdateButtonState Source codeDetermines which states this button should be in based on the state of the owner UIOptionListBase and synchronizes to those states.
@param PlayerIndex the index of the player that generated the update; if not specified, states will be activated for all players that are eligible to generate input for this button.
| Defaultproperties |
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defaultproperties
{
Begin Object Class=UIComp_DrawImage Name=BackgroundImageTemplate ObjName=BackgroundImageTemplate Archetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
ObjectArchetype=UIComp_DrawImage'Engine.Default__UIButton:BackgroundImageTemplate'
End Object
BackgroundImageComponent=BackgroundImageTemplate
PrivateFlags=111
Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
ObjectArchetype=UIComp_Event'Engine.Default__UIButton:WidgetEventComponent'
End Object
EventProvider=WidgetEventComponent
Name="Default__UIOptionListButton"
ObjectArchetype=UIButton'Engine.Default__UIButton'
}
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| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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