Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 00182 00183 00184 00185 00186 00187 00188 00189 00190 00191 00192 00193 00194 00195 00196 00197 00198 00199 00200 00201 00202 00203 00204 00205 00206 00207 00208 00209 00210 00211 00212 00213 00214 00215 00216 00217 00218 00219 00220 00221 00222 00223 00224 00225 00226 00227 00228 00229 00230 00231 00232 00233 00234 00235 00236 00237 00238 00239 00240 00241 00242 00243 00244 00245 00246 00247 00248 00249 00250 |
/** * This widget class is a container for widget archetypes. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Known issues: * - copy/paste operations aren't propagated to UIPrefabInstances * - [FIXED] changes to parent/child relationships aren't propagated to UIPrefabInstances, including adding/removing/reparenting * - [FIXED] changes to custom input events (UUIEvent_MetaObject - WxDlgUIEvent_MetaObject) don't perform any change tracking/propagation * - [FIXED] changes to PlayerInputMask don't seem to propagate correctly * - need support for specifying "input alias => raw input key" mappings for widget archetypes (UIInputAliasStateMap/UIInputAliasClassMap/UIInputConfiguration) * - reformatting doesn't occur for instanced UIList widgets or widgets which have UIComp_DrawString components (either when placing or updating). * - modifying docking relationships using the docking editor doesn't propagate changes to instances. * - most changes made through kismet editor (adding new seq. objects, removing objects, etc.) aren't propagated to instances at all */ class UIPrefab extends UIObject native(UIPrivate) notplaceable HideDropDown; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * This struct is used for various purposes to track information about a widget instance and an associated archetype. */ struct native transient ArchetypeInstancePair { /** Holds a reference to a widget archetype */ var transient UIObject WidgetArchetype; /** * Holds a reference to the widget instance; depending on where this struct is used, could be an instance of WidgetArchetype * or might be e.g. the widget instance used to create WidgetArchetype (when creating a completely new UIPrefab). */ var transient UIObject WidgetInstance; /** * Used to stores the RenderBounds of WidgetArchetype in cases where WidgetArchetype is not in the scene's children array. */ var transient float ArchetypeBounds[EUIWidgetFace.UIFACE_MAX]; /** * Used to stores the RenderBounds of WidgetInstance in cases where WidgetInstance is not in the scene's children array. */ var transient float InstanceBounds[EUIWidgetFace.UIFACE_MAX]; structcpptext { /** Constructors */ FArchetypeInstancePair() : WidgetArchetype(NULL), WidgetInstance(NULL) { appMemzero(ArchetypeBounds, sizeof(ArchetypeBounds)); appMemzero(InstanceBounds, sizeof(InstanceBounds)); } FArchetypeInstancePair( UUIObject* InArchetype, UUIObject* InInstance ) : WidgetArchetype(InArchetype), WidgetInstance(InInstance) { appMemzero(ArchetypeBounds, sizeof(ArchetypeBounds)); appMemzero(InstanceBounds, sizeof(InstanceBounds)); } /** Comparison operators */ inline UBOOL operator==( const FArchetypeInstancePair& Other ) const { return appMemcmp(this, &Other, sizeof(FArchetypeInstancePair)) == 0; } inline UBOOL operator!=( const FArchetypeInstancePair& Other ) const { return appMemcmp(this, &Other, sizeof(FArchetypeInstancePair)) != 0; } /** To allow this struct to be used as the key in a TMap */ friend inline DWORD GetTypeHash( const FArchetypeInstancePair& Pair ) { return PointerHash(Pair.WidgetArchetype, PointerHash(Pair.WidgetInstance)); } } }; /** * Version number for this prefab. Each time a UIPrefab is saved, the PrefabVersion is incremented. This number is used * to detect when UIPrefabInstances based on this prefab need to be updated. */ var const int PrefabVersion; /** * Version number for this prefab when it was loaded from disk. Used to determine whether a modification to a widget contained * in this prefab should increment the PrefabVersion (i.e. PrefabVersion should only be incremented if InternalPrefabVersion * matches PrefabVersion). */ var private{private} const int InternalPrefabVersion; /** Snapshot of Prefab used for thumbnail in the browser. */ var editoronly const Texture2D PrefabPreview; /** * Used to track the number of calls to Pre/PostEditChange for widgets contained within this UIPrefab. When PreEditChange * or PostEditChange is called on a widget contained within a UIPrefab, rather than calling the UObject version, it is * instead routed to the owning UIPrefab. * * When UIPrefab receives a call to PreEditChange, the UIPrefab calls SavePrefabInstances if ModificationCounter is 0, then * increments the counter. * When UIPrefab receives a call to PostEditChange, it decrements the counter and calls LoadPrefabInstances once it reaches 0. */ var transient const int ModificationCounter; defaultproperties { Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIObject:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UIPrefab" ObjectArchetype=UIObject'Engine.Default__UIObject' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |