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/** * Specialization type of sequence used to store the events associated with a single widget. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UISequence extends Sequence native(UISequence) implements(UIEventContainer); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * List of UIEvent objects contained by this UISequence. */ var private{private} const transient noimport init array<UIEvent> UIEvents; /** * Return the UIScreenObject that owns this sequence. */ native final function UIScreenObject GetOwner() const; /* == UIEventContainer interface == */ /** * Retrieves the UIEvents contained by this container. * * @param out_Events will be filled with the UIEvent instances stored in by this container * @param LimitClass if specified, only events of the specified class (or child class) will be added to the array */ native final function GetUIEvents( out array<UIEvent> out_Events, optional class<UIEvent> LimitClass ); /** * Adds a new SequenceObject to this containers's list of ops * * @param NewObj the sequence object to add. * @param bRecurse if TRUE, recursively add any sequence objects attached to this one * * @return TRUE if the object was successfully added to the sequence. */ native final noexport function bool AddSequenceObject( SequenceObject NewObj, optional bool bRecurse ); /** * Removes the specified SequenceObject from this container's list of ops. * * @param ObjectToRemove the sequence object to remove */ native final function RemoveSequenceObject( SequenceObject ObjectToRemove ); /** * Removes the specified SequenceObjects from this container's list of ops. * * @param ObjectsToRemove the objects to remove from this sequence */ native final function RemoveSequenceObjects( const out array<SequenceObject> ObjectsToRemove ); defaultproperties { ObjPosX=904 ObjPosY=64 ObjName="Widget Events" Name="Default__UISequence" ObjectArchetype=Sequence'Engine.Default__Sequence' } |
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