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#linenumber 1 /** * This widget defines a region in which its child widgets can be placed. If any of its children lay outside of its * defined region then a scroll bar will be made visible to allow the region to be scrolled to the outside widgets. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * */ class UIScrollFrame extends UIContainer placeable native(UIPrivate); #linenumber 14 /** * Component for rendering the background image. If given a value, this image will not move when the user scrolls, whereas * the background image for the client panel will. */ var(Image) editinline const UIComp_DrawImage StaticBackgroundImage; /** A scrollbar widget that allows the entire RegionExtent to be scrolled to for the horizontal dimension. */ var duplicatetransient const private UIScrollbar ScrollbarHorizontal; /** A scrollbar widget that allows the entire RegionExtent to be scrolled to for the horizontal dimension. */ var duplicatetransient const private UIScrollbar ScrollbarVertical; /** * The horizontal extent of the region which contains this widget's children. If this region is greater than the horizontal * extent of this scrollframe, the horizontal scrollbar will be made visible. */ var() editinline editconst private transient UIScreenValue_Extent HorizontalClientRegion; /** * The vertical extent of the region which contains this widget's children. If this region is greater than the vertical * extent of this scrollframe, the vertical scrollbar will be made visible. */ var() editinline editconst private transient UIScreenValue_Extent VerticalClientRegion; /** * Represents the position of the client region with respect to this scrollframe. Values are from 0.0 - 1.0, where * 0,0 means that the top-left of the client region is at the top-left corner of this widget, and a value of 1,1 means * that the bottom-right of the client region is at the top-left corner of this widget. */ var private{private} transient Vector2D ClientRegionPosition; /** caches the value of the frame's bounding region extent (includes any rotation) */ var private{private} transient float FrameBounds[EUIWidgetFace.UIFACE_MAX]; /** indicates when the scrollbars need to be updated */ var private const transient bool bRefreshScrollbars; /** indicates that the client region is out of date and needs to be recalculated */ var private const transient bool bRecalculateClientRegion; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /* == Delegates == */ /* == Natives == */ /** * Sets the flag indicating that the scrollbars need to be re-resolved. Does not necessarily trigger a scene update. * * @param bImmediately specify TRUE to resolve the scrollbars immediately instead of batching until the next scene * update. */ native final function RefreshScrollbars( optional bool bImmediately ); /** * Sets the flag indicating that the client region needs to be recalculated. Does not necessarily trigger a scene update. * * @param bImmediately specify TRUE to immediately recalculate the client region instead of batching up and waiting * until the next scene update. */ native final function ReapplyFormatting( optional bool bImmediately ); /** * Scrolls all of the child widgets by the specified amount in the specified direction. * * @param Sender the scrollbar that generated the event. * @param PositionChange indicates the amount that the scrollbar has travelled. * @param bPositionMaxed indicates that the scrollbar's marker has reached its farthest available position, * used to achieve pixel exact scrolling */ native final function bool ScrollRegion( UIScrollbar Sender, float PositionChange, optional bool bPositionMaxed ); /** * Changes the position of the client region and synchronizes the scrollbars to the new position. * * @param Orientation specify UIORIENT_Horizontal to set the position of the left side; specify * UIORIENT_Vertical to set the position of the top side. * @param NewPosition the position to move the client region to, in pixels. * * @return TRUE if the client region was moved successfully. */ native final function bool SetClientRegionPosition( EUIOrientation Orientation, float NewPosition ); /** * Changes the position of the client region and synchronizes the scrollbars to the new position. * * @param NewPosition the position to move the client region to, in pixels. * * @return TRUE if the client region was moved successfully. */ native final function bool SetClientRegionPositionVector( Vector2D NewPosition ); /** * Gets the position of either the left or top side of the client region. * * @param Orientation specify UIORIENT_Horizontal to retrieve the position of the left side; specify * UIORIENT_Vertical to retrieve the position of the top side. * * @return the position of the client region, in canvas coordinates relative to the top left corner of this widget. */ native final function float GetClientRegionPosition( EUIOrientation Orientation ) const; /** * Returns the size of a single orientation of the client region, in pixels. * * @param Orientation specify UIORIENT_Horizontal to retrieve the width of the client region or UIORIENT_Vertical * to get the height of the client region. * * @return the width or height of the client region, in pixels. */ native final function float GetClientRegionSize( EUIOrientation Orientation ) const; /** * Gets the position of the upper-left corner of the client region. * * @return the position of the client region, in canvas coordinates relative to the top left corner of this widget. */ native final function vector2D GetClientRegionPositionVector() const; /** * Returns the size of the client region, in pixels. * * @return the size of the client region, in pixels. */ native final function vector2D GetClientRegionSizeVector() const; /** * Returns a vector containing the size of the region (in pixels) available for rendering inside this scrollframe, * taking account whether the scrollbars are visible. */ native function GetClipRegion( out float MinX, out float MinY, out float MaxX, out float MaxY ) const; /** * Returns the percentage of the client region that is visible within the scrollframe's bounds. * * @param Orientation specifies whether to return the vertical or horizontal percentage. * * @return a value from 0.0 to 1.0 representing the percentage of the client region that can be visible at once. */ native final function float GetVisibleRegionPercentage( EUIOrientation Orientation ) const; /* == Events == */ /** * Called immediately after a child has been added to this screen object. Sets up NotifyPositionChanged delegate in the added child * * @param WidgetOwner the screen object that the NewChild was added as a child for * @param NewChild the widget that was added */ event AddedChild( UIScreenObject WidgetOwner, UIObject NewChild ) { Super.AddedChild(WidgetOwner, NewChild); //@fixme ronp - after UT ships, we should keep an array of NotifyPositionChanged delegates and store any previously existing // value for the new child's NotifyPositionChanged delegate in there, so that it can be called as well. if ( NewChild != None && NewChild != ScrollbarVertical && NewChild != ScrollbarHorizontal ) { NewChild.NotifyPositionChanged = OnChildRepositioned; } } /** * Called immediately after a child has been removed from this screen object. Clears the NotifyPositionChanged delegate in the removed child * * @param WidgetOwner the screen object that the widget was removed from. * @param OldChild the widget that was removed * @param ExclusionSet used to indicate that multiple widgets are being removed in one batch; useful for preventing references * between the widgets being removed from being severed. * NOTE: If a value is specified, OldChild will ALWAYS be part of the ExclusionSet, since it is being removed. */ event RemovedChild( UIScreenObject WidgetOwner, UIObject OldChild, optional array<UIObject> ExclusionSet ) { Super.RemovedChild(WidgetOwner, OldChild, ExclusionSet); if ( OldChild != None && OldChild.NotifyPositionChanged == OnChildRepositioned ) { OldChild.NotifyPositionChanged = None; } } /* == UnrealScript == */ /** * Handler for NotifyPositionChanged delegate for children of this panel. Sets the flag indicating that the panel * should recalculate the client region. * * @param Sender Child widget which has been repositioned */ final function OnChildRepositioned( UIScreenObject Sender ) { if ( Sender != None && Sender != ScrollbarVertical && Sender != ScrollbarHorizontal ) { //@fixme - the problem here is that in some cases (such as a label which wraps and autosizes vertically), the label // needs to be reformatted after ResolveScrollbars is called from ResolveFacePosition, if the scrollframe previously didn't // have scrollbars but now it does. ReapplyFormatting(GetScene().bResolvingScenePositions); // ReapplyFormatting(); } } /** * Handler for the scrollbars' OnClickedScrollZone delegate. Scrolls the client region by a full page. * * @param Sender the scrollbar that was clicked. * @param PositionPerc a value from 0.0 - 1.0, representing the location of the click within the region between the increment * and decrement buttons. Values closer to 0.0 means that the user clicked near the decrement button; values closer * to 1.0 are nearer the increment button. * @param PlayerIndex index of the player that generated the scrollzone click. */ private event ScrollZoneClicked( UIScrollbar Sender, float PositionPerc, int PlayerIndex ) { local float MarkerPosition, TargetValue; local float VisibleRegionPosition[EUIWidgetFace.UIFACE_MAX], VisibleRegionSize; // first, figure out if the user clicked above or below the marker button if ( Sender != None && (Sender == ScrollbarVertical || Sender == ScrollbarHorizontal) ) { TargetValue = -1; // the pixel values for the 4 faces of the clipping region (the scrollframe's bounds minus the sizes of any // visible scrollbars) GetClipRegion( VisibleRegionPosition[UIFACE_Left], VisibleRegionPosition[UIFACE_Top], VisibleRegionPosition[UIFACE_Right], VisibleRegionPosition[UIFACE_Bottom]); // we know that ClientRegionSize is larger than VisibleRegionSize because we wouldn't be displaying a scrollbar otherwise. VisibleRegionSize = Sender.ScrollbarOrientation == UIORIENT_Horizontal ? VisibleRegionPosition[UIFACE_Right] - VisibleRegionPosition[UIFACE_Left] : VisibleRegionPosition[UIFACE_Bottom] - VisibleRegionPosition[UIFACE_Top]; // this is the position of the marker button's top face, as a percentage of the total scrollzone size MarkerPosition = Sender.GetMarkerPosPercent(); if ( PositionPerc > MarkerPosition ) { // user clicked "below" the marker, which means increment TargetValue = GetClientRegionPosition(Sender.ScrollbarOrientation) - VisibleRegionSize; } else if ( PositionPerc < MarkerPosition ) { // user clicked "above" the marker, which means increment TargetValue = GetClientRegionPosition(Sender.ScrollbarOrientation) + VisibleRegionSize; } if ( TargetValue != -1 ) { SetClientRegionPosition(Sender.ScrollbarOrientation, TargetValue); } } } /* == SequenceAction handlers == */ /** * Handler for the ApplyScrolling action. */ function OnApplyScrolling( UIAction_ApplyScrolling Action ) { local bool bSuccess; local float MarkerPosition; if ( Action != None ) { if ( Action.ScrollOrientation == UIORIENT_Horizontal ) { if ( ScrollbarHorizontal != None ) { if ( Action.bFullPage ) { // page up/down MarkerPosition = ScrollbarHorizontal.GetMarkerPosPercent(); ScrollZoneClicked(ScrollbarHorizontal, MarkerPosition + Action.bIncreaseScroll ? 1 : -1, Action.PlayerIndex); } else { // scroll down one line if ( Action.bIncreaseScroll ) { ScrollbarHorizontal.ScrollIncrement(ScrollbarVertical, Action.PlayerIndex); } else { ScrollbarHorizontal.ScrollDecrement(ScrollbarVertical, Action.PlayerIndex); } } bSuccess = true; } } else if ( Action.ScrollOrientation == UIORIENT_Vertical ) { if ( ScrollbarVertical != None ) { if ( Action.bFullPage ) { // page up/down MarkerPosition = ScrollbarVertical.GetMarkerPosPercent(); ScrollZoneClicked(ScrollbarVertical, MarkerPosition + Action.bIncreaseScroll ? 1 : -1, Action.PlayerIndex); } else { // scroll down one line if ( Action.bIncreaseScroll ) { ScrollbarVertical.ScrollIncrement(ScrollbarVertical, Action.PlayerIndex); } else { ScrollbarVertical.ScrollDecrement(ScrollbarVertical, Action.PlayerIndex); } } bSuccess = true; } } } if ( bSuccess ) { Action.OutputLinks[0].bHasImpulse = true; } else { Action.OutputLinks[1].bHasImpulse = true; } } defaultproperties { ScrollbarHorizontal=UIScrollbar'Engine.Default__UIScrollFrame:HorzScrollbarTemplate' ScrollbarVertical=UIScrollbar'Engine.Default__UIScrollFrame:VertScrollbarTemplate' VerticalClientRegion=(Orientation=UIORIENT_Vertical) PrimaryStyle=(DefaultStyleTag="DefaultImageStyle",RequiredStyleClass=Class'Engine.UIStyle_Image') bSupportsPrimaryStyle=False Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent' ObjectArchetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent' End Object EventProvider=WidgetEventComponent Name="Default__UIScrollFrame" ObjectArchetype=UIContainer'Engine.Default__UIContainer' } |
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