Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIScrollFrame


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371
00372
00373
00374
00375
00376
00377
00378
00379
00380
00381
00382
00383
00384
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404
00405
00406
00407
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417
00418
00419
00420
00421
00422
00423
00424
00425
00426
00427
00428
00429
00430
00431
00432
00433
00434
00435
00436
00437
00438
00439
00440
00441
00442
00443
00444
00445
00446
00447
00448
00449
00450
00451
00452
00453
00454
00455
00456
00457
00458
00459
00460
00461
00462
00463
00464
00465
00466
00467
00468
00469
00470
00471
00472
00473
00474
00475
00476
00477
00478
00479
00480
00481
00482
00483
00484
00485
00486
00487
00488
00489
00490
00491
00492
00493
00494
00495
00496
00497
00498
00499
00500
00501
00502
00503
00504
00505
00506
00507
00508
00509
00510
00511
00512
00513
00514
00515
00516
00517
00518
00519
00520
00521
00522
00523
00524
00525
00526
00527
00528
00529
00530
00531
00532
00533
00534
00535
00536
00537
00538
00539
00540
00541
00542
00543
00544
00545
00546
00547
00548
00549
00550
00551
00552
00553
00554
00555
00556
00557
00558
00559
00560
00561
00562
00563
00564
00565
00566
00567
00568
00569
00570
00571
00572
00573
00574
00575
00576
00577
00578
00579
00580
00581
00582
00583
00584
00585
00586
00587
00588
00589
00590
00591
00592
00593
00594
00595
00596
00597
00598
00599
00600
00601
00602
00603
00604
00605
00606
00607
00608
00609
00610
00611
00612
00613
00614
00615
00616
00617
00618
00619
00620
00621
00622
00623
00624
00625
00626
00627
00628
00629
00630
00631
#linenumber 1

/**
 * This  widget defines a region in which its child widgets can be placed. If any of its children lay outside of its
 * defined region then a scroll bar will be made visible to allow the region to be scrolled to the outside widgets.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 */
class UIScrollFrame extends UIContainer
	placeable
	native(UIPrivate);
























































































































 



#linenumber 14

/**
 * Component for rendering the background image.  If given a value, this image will not move when the user scrolls, whereas
 * the background image for the client panel will.
 */
var(Image)	editinline	const				UIComp_DrawImage		StaticBackgroundImage;

/** A scrollbar widget that allows the entire RegionExtent to be scrolled to for the horizontal dimension. */
var duplicatetransient	const private 		UIScrollbar				ScrollbarHorizontal;

/** A scrollbar widget that allows the entire RegionExtent to be scrolled to for the horizontal dimension. */
var duplicatetransient	const private 		UIScrollbar				ScrollbarVertical;

/**
 * The horizontal extent of the region which contains this widget's children.  If this region is greater than the horizontal
 * extent of this scrollframe, the horizontal scrollbar will be made visible.
 */
var() editinline editconst private transient	UIScreenValue_Extent	HorizontalClientRegion;

/**
 * The vertical extent of the region which contains this widget's children.  If this region is greater than the vertical
 * extent of this scrollframe, the vertical scrollbar will be made visible.
 */
var()	editinline editconst private transient	UIScreenValue_Extent	VerticalClientRegion;

/**
 * Represents the position of the client region with respect to this scrollframe.  Values are from 0.0 - 1.0, where
 * 0,0 means that the top-left of the client region is at the top-left corner of this widget, and a value of 1,1 means
 * that the bottom-right of the client region is at the top-left corner of this widget.
 */
var private{private}	transient			Vector2D				ClientRegionPosition;

/** caches the value of the frame's bounding region extent (includes any rotation) */
var	private{private}	transient			float					FrameBounds[EUIWidgetFace.UIFACE_MAX];

/** indicates when the scrollbars need to be updated */
var	private const		transient			bool					bRefreshScrollbars;

/** indicates that the client region is out of date and needs to be recalculated */
var	private	const		transient			bool					bRecalculateClientRegion;


// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/* == Delegates == */

/* == Natives == */
/**
 * Sets the flag indicating that the scrollbars need to be re-resolved.  Does not necessarily trigger a scene update.
 *
 * @param	bImmediately	specify TRUE to resolve the scrollbars immediately instead of batching until the next scene
 *							update.
 */
native final function RefreshScrollbars( optional bool bImmediately );

/**
 * Sets the flag indicating that the client region needs to be recalculated.  Does not necessarily trigger a scene update.
 *
 * @param	bImmediately	specify TRUE to immediately recalculate the client region instead of batching up and waiting
 *							until the next scene update.
 */
native final function ReapplyFormatting( optional bool bImmediately );

/**
 * Scrolls all of the child widgets by the specified amount in the specified direction.
 *
 * @param	Sender			the scrollbar that generated the event.
 * @param	PositionChange	indicates the amount that the scrollbar has travelled.
 * @param	bPositionMaxed	indicates that the scrollbar's marker has reached its farthest available position,
 *                          used to achieve pixel exact scrolling
 */
native final function bool ScrollRegion( UIScrollbar Sender, float PositionChange, optional bool bPositionMaxed );

/**
 * Changes the position of the client region and synchronizes the scrollbars to the new position.
 *
 * @param	Orientation		specify UIORIENT_Horizontal to set the position of the left side; specify
 *							UIORIENT_Vertical to set the position of the top side.
 * @param	NewPosition		the position to move the client region to, in pixels.
 *
 * @return	TRUE if the client region was moved successfully.
 */
native final function bool SetClientRegionPosition( EUIOrientation Orientation, float NewPosition );

/**
 * Changes the position of the client region and synchronizes the scrollbars to the new position.
 *
 * @param	NewPosition		the position to move the client region to, in pixels.
 *
 * @return	TRUE if the client region was moved successfully.
 */
native final function bool SetClientRegionPositionVector( Vector2D NewPosition );

/**
 * Gets the position of either the left or top side of the client region.
 *
 * @param	Orientation		specify UIORIENT_Horizontal to retrieve the position of the left side; specify
 *							UIORIENT_Vertical to retrieve the position of the top side.
 *
 * @return	the position of the client region, in canvas coordinates relative to the top left corner of this widget.
 */
native final function float GetClientRegionPosition( EUIOrientation Orientation ) const;

/**
 * Returns the size of a single orientation of the client region, in pixels.
 *
 * @param	Orientation		specify UIORIENT_Horizontal to retrieve the width of the client region or UIORIENT_Vertical
 *							to get the height of the client region.
 *
 * @return	the width or height of the client region, in pixels.
 */
native final function float GetClientRegionSize( EUIOrientation Orientation ) const;

/**
 * Gets the position of the upper-left corner of the client region.
 *
 * @return	the position of the client region, in canvas coordinates relative to the top left corner of this widget.
 */
native final function vector2D GetClientRegionPositionVector() const;

/**
 * Returns the size of the client region, in pixels.
 *
 * @return	the size of the client region, in pixels.
 */
native final function vector2D GetClientRegionSizeVector() const;

/**
 * Returns a vector containing the size of the region (in pixels) available for rendering inside this scrollframe,
 * taking account whether the scrollbars are visible.
 */
native function GetClipRegion( out float MinX, out float MinY, out float MaxX, out float MaxY ) const;

/**
 * Returns the percentage of the client region that is visible within the scrollframe's bounds.
 *
 * @param	Orientation		specifies whether to return the vertical or horizontal percentage.
 *
 * @return	a value from 0.0 to 1.0 representing the percentage of the client region that can be visible at once.
 */
native final function float GetVisibleRegionPercentage( EUIOrientation Orientation ) const;

/* == Events == */
/**
 * Called immediately after a child has been added to this screen object.  Sets up NotifyPositionChanged delegate in the added child
 *
 * @param	WidgetOwner		the screen object that the NewChild was added as a child for
 * @param	NewChild		the widget that was added
 */
event AddedChild( UIScreenObject WidgetOwner, UIObject NewChild )
{
	Super.AddedChild(WidgetOwner, NewChild);

	//@fixme ronp - after UT ships, we should keep an array of NotifyPositionChanged delegates and store any previously existing
	// value for the new child's NotifyPositionChanged delegate in there, so that it can be called as well.
	if ( NewChild != None && NewChild != ScrollbarVertical && NewChild != ScrollbarHorizontal )
	{
		NewChild.NotifyPositionChanged = OnChildRepositioned;
	}
}

/**
 * Called immediately after a child has been removed from this screen object.  Clears the NotifyPositionChanged delegate in the removed child
 *
 * @param	WidgetOwner		the screen object that the widget was removed from.
 * @param	OldChild		the widget that was removed
 * @param	ExclusionSet	used to indicate that multiple widgets are being removed in one batch; useful for preventing references
 *							between the widgets being removed from being severed.
 *							NOTE: If a value is specified, OldChild will ALWAYS be part of the ExclusionSet, since it is being removed.
 */
event RemovedChild( UIScreenObject WidgetOwner, UIObject OldChild, optional array<UIObject> ExclusionSet )
{
	Super.RemovedChild(WidgetOwner, OldChild, ExclusionSet);

	if ( OldChild != None && OldChild.NotifyPositionChanged == OnChildRepositioned )
	{
		OldChild.NotifyPositionChanged = None;
	}
}

/* == UnrealScript == */
/**
 * Handler for NotifyPositionChanged delegate for children of this panel.  Sets the flag indicating that the panel
 * should recalculate the client region.
 *
 * @param	Sender	Child widget which has been repositioned
 */
final function OnChildRepositioned( UIScreenObject Sender )
{
	if ( Sender != None && Sender != ScrollbarVertical && Sender != ScrollbarHorizontal )
	{
		//@fixme - the problem here is that in some cases (such as a label which wraps and autosizes vertically), the label
		// needs to be reformatted after ResolveScrollbars is called from ResolveFacePosition, if the scrollframe previously didn't
		// have scrollbars but now it does.
		ReapplyFormatting(GetScene().bResolvingScenePositions);
//		ReapplyFormatting();
	}
}

/**
 * Handler for the scrollbars' OnClickedScrollZone delegate.  Scrolls the client region by a full page.
 *
 * @param	Sender			the scrollbar that was clicked.
 * @param	PositionPerc	a value from 0.0 - 1.0, representing the location of the click within the region between the increment
 *							and decrement buttons.  Values closer to 0.0 means that the user clicked near the decrement button; values closer
 *							to 1.0 are nearer the increment button.
 * @param	PlayerIndex		index of the player that generated the scrollzone click.
 */
private event ScrollZoneClicked( UIScrollbar Sender, float PositionPerc, int PlayerIndex )
{
	local float MarkerPosition, TargetValue;
	local float VisibleRegionPosition[EUIWidgetFace.UIFACE_MAX], VisibleRegionSize;

	// first, figure out if the user clicked above or below the marker button
	if ( Sender != None && (Sender == ScrollbarVertical || Sender == ScrollbarHorizontal) )
	{
		TargetValue = -1;

		// the pixel values for the 4 faces of the clipping region (the scrollframe's bounds minus the sizes of any
		// visible scrollbars)
		GetClipRegion(	VisibleRegionPosition[UIFACE_Left], VisibleRegionPosition[UIFACE_Top],
						VisibleRegionPosition[UIFACE_Right], VisibleRegionPosition[UIFACE_Bottom]);

		// we know that ClientRegionSize is larger than VisibleRegionSize because we wouldn't be displaying a scrollbar otherwise.
		VisibleRegionSize = Sender.ScrollbarOrientation == UIORIENT_Horizontal
			? VisibleRegionPosition[UIFACE_Right] - VisibleRegionPosition[UIFACE_Left]
			: VisibleRegionPosition[UIFACE_Bottom] - VisibleRegionPosition[UIFACE_Top];

		// this is the position of the marker button's top face, as a percentage of the total scrollzone size
		MarkerPosition = Sender.GetMarkerPosPercent();
		if ( PositionPerc > MarkerPosition )
		{
			// user clicked "below" the marker, which means increment
			TargetValue = GetClientRegionPosition(Sender.ScrollbarOrientation) - VisibleRegionSize;
		}
		else if ( PositionPerc < MarkerPosition )
		{
			// user clicked "above" the marker, which means increment
			TargetValue = GetClientRegionPosition(Sender.ScrollbarOrientation) + VisibleRegionSize;
		}

		if ( TargetValue != -1 )
		{
			SetClientRegionPosition(Sender.ScrollbarOrientation, TargetValue);
		}
	}
}

/* == SequenceAction handlers == */

/**
 * Handler for the ApplyScrolling action.
 */
function OnApplyScrolling( UIAction_ApplyScrolling Action )
{
	local bool bSuccess;
	local float MarkerPosition;

	if ( Action != None )
	{
		if ( Action.ScrollOrientation == UIORIENT_Horizontal )
		{
			if ( ScrollbarHorizontal != None )
			{
				if ( Action.bFullPage )
				{
					// page up/down
					MarkerPosition = ScrollbarHorizontal.GetMarkerPosPercent();
					ScrollZoneClicked(ScrollbarHorizontal, MarkerPosition + Action.bIncreaseScroll ? 1 : -1, Action.PlayerIndex);
				}
				else
				{
					// scroll down one line
					if ( Action.bIncreaseScroll )
					{
						ScrollbarHorizontal.ScrollIncrement(ScrollbarVertical, Action.PlayerIndex);
					}
					else
					{
						ScrollbarHorizontal.ScrollDecrement(ScrollbarVertical, Action.PlayerIndex);
					}
				}
				bSuccess = true;
			}
		}
		else if ( Action.ScrollOrientation == UIORIENT_Vertical )
		{
			if ( ScrollbarVertical != None )
			{
				if ( Action.bFullPage )
				{
					// page up/down
					MarkerPosition = ScrollbarVertical.GetMarkerPosPercent();
					ScrollZoneClicked(ScrollbarVertical, MarkerPosition + Action.bIncreaseScroll ? 1 : -1, Action.PlayerIndex);
				}
				else
				{
					// scroll down one line
					if ( Action.bIncreaseScroll )
					{
						ScrollbarVertical.ScrollIncrement(ScrollbarVertical, Action.PlayerIndex);
					}
					else
					{
						ScrollbarVertical.ScrollDecrement(ScrollbarVertical, Action.PlayerIndex);
					}
				}
				bSuccess = true;
			}
		}
	}

	if ( bSuccess )
	{
		Action.OutputLinks[0].bHasImpulse = true;
	}
	else
	{
		Action.OutputLinks[1].bHasImpulse = true;
	}
}

defaultproperties
{
   ScrollbarHorizontal=UIScrollbar'Engine.Default__UIScrollFrame:HorzScrollbarTemplate'
   ScrollbarVertical=UIScrollbar'Engine.Default__UIScrollFrame:VertScrollbarTemplate'
   VerticalClientRegion=(Orientation=UIORIENT_Vertical)
   PrimaryStyle=(DefaultStyleTag="DefaultImageStyle",RequiredStyleClass=Class'Engine.UIStyle_Image')
   bSupportsPrimaryStyle=False
   Begin Object Class=UIComp_Event Name=WidgetEventComponent ObjName=WidgetEventComponent Archetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent'
      ObjectArchetype=UIComp_Event'Engine.Default__UIContainer:WidgetEventComponent'
   End Object
   EventProvider=WidgetEventComponent
   Name="Default__UIScrollFrame"
   ObjectArchetype=UIContainer'Engine.Default__UIContainer'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:12.000 - Creation time: sk 18-3-2018 10:01:18.144 - Created with UnCodeX