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/** * Contains a reference to style data from either existing style, or custom defined UIStyle_Data. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIStyle_Combo extends UIStyle_Data native(inherit); struct native StyleDataReference { /** Style which owns this reference */ var private{private} UIStyle OwnerStyle; /** the style id for the style that this StyleDataReference is linked to */ var private{private} STYLE_ID SourceStyleID; /** * the style that this refers to */ var private{private} transient UIStyle SourceStyle; /** the state corresponding to the style data that this refers to */ var private{private} UIState SourceState; /** the optional custom style data to be used instead of existing style reference */ var private{private} UIStyle_Data CustomStyleData; structcpptext { friend class UUIStyle_Combo; /** Constructors */ FStyleDataReference(); FStyleDataReference( class UUIStyle* InSourceStyle, class UUIState* InSourceState ); /** Comparison */ UBOOL operator ==( const FStyleDataReference& Other ) const; UBOOL operator !=( const FStyleDataReference& Other ) const; /** * Resolves SourceStyleID from the specified skin and assigns the result to SourceStyle. * * @param ActiveSkin the currently active skin. */ void ResolveSourceStyle( class UUISkin* ActiveSkin ); /** * Returns the value of OnwerStyle */ class UUIStyle* GetOwnerStyle() const { return OwnerStyle; } /** * Returns the style data object linked to this reference, if SourceStyle or SourceState are NULL then CustomStyleData will be returned instead */ class UUIStyle_Data* GetStyleData() const; /** * Returns the value of SourceStyle */ class UUIStyle* GetSourceStyle() const { return SourceStyle; } /** * Returns the value of SourceState */ class UUIState* GetSourceState() const { return SourceState; } /** * Returns the value of CustomStyleData */ class UUIStyle_Data* GetCustomStyleData() const { return CustomStyleData; } /** * Changes OwnerStyle to be the style specified */ void SetOwnerStyle( class UUIStyle* NewStyle ){ OwnerStyle = NewStyle; } /** * Sets The SourceStyle reference, makes sure that SourceState is valid for this style */ void SafeSetStyle(UUIStyle* Style); /** * Sets The SourceState reference, makes sure that SourceStyle contains this state */ void SafeSetState(UUIState* State); /** * Changes SourceStyle to the style specified, without checking whether it is valid. */ void SetSourceStyle( class UUIStyle* NewStyle ); /** * Changes SourceState to the state specified, without checking whether it is valid. */ void SetSourceState( class UUIState* NewState ); /** * Sets CustomStyleData reference */ void SetCustomStyleData( UUIStyle_Data* CustomData ){ CustomStyleData = CustomData; } /** * Enables or disables the custom style data if the OwnerStyle is the outer of the custom data */ void EnableCustomStyleData( UBOOL BoolFlag ); /** * Determines if referenced custom style data is valid. */ UBOOL IsCustomStyleDataValid() const; /** * Determines if the custom style data is valid and enabled */ UBOOL IsCustomStyleDataEnabled() const; /** * Returns whether the styles referenced are marked as dirty */ UBOOL IsDirty() const; } }; var StyleDataReference ImageStyle; var StyleDataReference TextStyle; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { UIEditorControlClass="WxStyleComboPropertiesGroup" Name="Default__UIStyle_Combo" ObjectArchetype=UIStyle_Data'Engine.Default__UIStyle_Data' } |
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