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/** * Contains information about how to present and format a widget's appearance. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIStyle_Data extends UIRoot native(UIPrivate) abstract; /** name of custom wxStaticBox class used to edit this style type */ var const editoronly string UIEditorControlClass; /** Color for this style */ var LinearColor StyleColor; /** The amount of padding to apply; values will be scaled based on the value of the DEFAULT_SIZE_Y const */ var float StylePadding[EUIOrientation.UIORIENT_MAX]; /** Controls whether this style data is enabled in the owning style for its associated state */ var bool bEnabled; /** True if the style's data need to be reapplied to the widgets using this style */ var transient bool bDirty; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StyleColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) Name="Default__UIStyle_Data" ObjectArchetype=UIRoot'Engine.Default__UIRoot' } |
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