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/** * Contains information about how to present and format an image's appearance * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIStyle_Image extends UIStyle_Data native(inherit); /** The material to use if the image material cannot be loaded or this style is not applied to an image. */ var() Surface DefaultImage; /** if DefaultImage points to a texture atlas, represents the coordinates to use for rendering this image */ var() TextureCoordinates Coordinates; /** Information about how to modify the way the image is rendered. */ var() UIImageAdjustmentData AdjustmentType[EUIOrientation.UIORIENT_MAX]; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { DefaultImage=Texture2D'EngineResources.DefaultTexture' AdjustmentType(0)=(AdjustmentType=ADJUST_Normal) AdjustmentType(1)=(AdjustmentType=ADJUST_Normal) UIEditorControlClass="WxStyleImagePropertiesGroup" Name="Default__UIStyle_Image" ObjectArchetype=UIStyle_Data'Engine.Default__UIStyle_Data' } |
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