Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.UIStyle_Image


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
/**
 * Contains information about how to present and format an image's appearance
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UIStyle_Image extends UIStyle_Data
	native(inherit);

/** The material to use if the image material cannot be loaded or this style is not applied to an image. */
var()			Surface					DefaultImage;

/** if DefaultImage points to a texture atlas, represents the coordinates to use for rendering this image */
var()			TextureCoordinates		Coordinates;

/** Information about how to modify the way the image is rendered. */
var()			UIImageAdjustmentData	AdjustmentType[EUIOrientation.UIORIENT_MAX];

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   DefaultImage=Texture2D'EngineResources.DefaultTexture'
   AdjustmentType(0)=(AdjustmentType=ADJUST_Normal)
   AdjustmentType(1)=(AdjustmentType=ADJUST_Normal)
   UIEditorControlClass="WxStyleImagePropertiesGroup"
   Name="Default__UIStyle_Image"
   ObjectArchetype=UIStyle_Data'Engine.Default__UIStyle_Data'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:14.000 - Creation time: sk 18-3-2018 10:01:18.319 - Created with UnCodeX