Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Contains information about how to present and format an image's appearance Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.UIRoot | +-- Engine.UIStyle_Data | +-- Engine.UIStyle_Image
Constants Summary |
---|
Variables Summary | |
---|---|
UIStyle_Image | |
UIImageAdjustmentData | AdjustmentType[EUIOrientation.UIORIENT_MAX] |
TextureCoordinates | Coordinates |
Surface | DefaultImage |
Inherited Variables from Engine.UIStyle_Data |
---|
bDirty, bEnabled, StyleColor, StylePadding[EUIOrientation.UIORIENT_MAX], UIEditorControlClass |
Inherited Variables from Engine.UIRoot |
---|
CurrentMenuState, ModifierStack |
Enumerations Summary |
---|
Structures Summary |
---|
Functions Summary |
---|
Variables Detail |
---|
Information about how to modify the way the image is rendered.
if DefaultImage points to a texture atlas, represents the coordinates to use for rendering this image
The material to use if the image material cannot be loaded or this style is not applied to an image.
Defaultproperties |
---|
defaultproperties { DefaultImage=Texture2D'EngineResources.DefaultTexture' AdjustmentType(0)=(AdjustmentType=ADJUST_Normal) AdjustmentType(1)=(AdjustmentType=ADJUST_Normal) UIEditorControlClass="WxStyleImagePropertiesGroup" Name="Default__UIStyle_Image" ObjectArchetype=UIStyle_Data'Engine.Default__UIStyle_Data' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |